D&D General The thread where I review a ton of Ravenloft modules

der_kluge

Adventurer
It is one I heard references to in the AD&D era and thought it would specifically be nice to have as the big Valachan adventure but never tracked it down.

Of the Dungeon Ravenloft ones I own one of them, the Shadowborne Manor one. I mostly specifically left Dungeon issues for a friend of mine for him to run his campaign from while I bought and ran Ravenloft at that time. The Felkovic one is the only other Dungeon one I had ever even heard of in the AD&D era.

Recently someone mentioned the pod plant one in a different thread when talking about Ravenloft monsters and it was a surprise to me that they had been officially used outside of their monstrous compendium entry. I have most of the 2e Ravenloft sourcebooks and modules and It has been nice to see your reviews of these Ravenloft entries that I have not even heard of before.

There are several Ravenloft Dungeon modules:
The Price of Revenge (#42), Felkovic's Cat (#50), The Baron's Eyrie (#58), The Laughing Man (#52) (which I want to run), The House on the Edge of Midnight (#76), Horror's Harvest (the other one you're referring to) (#38), Last Dance (#64) (Which I might run) and Sea Wolf (#55) (which I also plan to run).

I'm about to start reading Dark Magic in New Orleans, which is a MotRD module in issue #71. There's another all the way up in issue #207 called Fair Barovia, which is a 4th edition adventure, that I plan on taking a look at eventually.

There are still quite a number of modules that I want to eventually get to. Every now and then, I come across something else that I didn't know existed, so it gets added to the list:
When Black Roses Bloom
Death Unchained
Adam's Wrath
Death Ascendant
Cage of Delirium
Requiem: Grim Harvest
The Shadow Rift
Ship of Horror
From the Shadows
Roots of Evil
House of Strahd
Thoughts of Darkness
The Nightmare Lands: Dreams Within Dreams, Dark Harvest & The Loathsome Deep

I'd like to get through all of them eventually. It will take some time.
 

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der_kluge

Adventurer
It is one I heard references to in the AD&D era and thought it would specifically be nice to have as the big Valachan adventure but never tracked it down.

Of the Dungeon Ravenloft ones I own one of them, the Shadowborne Manor one. I mostly specifically left Dungeon issues for a friend of mine for him to run his campaign from while I bought and ran Ravenloft at that time. The Felkovic one is the only other Dungeon one I had ever even heard of in the AD&D era.

Recently someone mentioned the pod plant one in a different thread when talking about Ravenloft monsters and it was a surprise to me that they had been officially used outside of their monstrous compendium entry. I have most of the 2e Ravenloft sourcebooks and modules and It has been nice to see your reviews of these Ravenloft entries that I have not even heard of before.

Also, I think you probably have this backward - the monstrous compendium entry probably came FROM the Horror's Harvest module. TSR liked to pull stuff from Dungeon magazine into official D&D products.
 

Voadam

Legend
Also, I think you probably have this backward - the monstrous compendium entry probably came FROM the Horror's Harvest module. TSR liked to pull stuff from Dungeon magazine into official D&D products.
TSR often did compile existing monsters from diverse sources into new monster books but looking up the dates not in this case. :)

The Ravenloft Monstrous Compendium Appendix MC10 with the doppelganger plant was published April 1991.

It looks like Dungeon 38 was November 1992.
 



Stormonu

NeoGrognard
House of Strahd is just a reprint of I6 - Ravenloft. The only change I believe is they lowered the roof height of each level of the castle, making it about half as tall as the original.
 

Voadam

Legend
House of Strahd is just a reprint of I6 - Ravenloft. The only change I believe is they lowered the roof height of each level of the castle, making it about half as tall as the original.
No, it is a redo in 2e for the Ravenloft setting and has stuff for doing the module similar to the original or at higher levels with for example a version of Strahd who has six more wizard levels. Throughout you get two versions of most encounters with tougher monsters for the higher level version. It also has things like using a Tarroka deck for the fortune telling instead of a regular deck. In the original where the entry hall has four statue red dragons here that is changed to have four margoyles or gargoyle golems.

16 is for levels 5-7, HoS is for levels 6-8 or for 11-13.
 
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