Chaosmancer
Legend
still dubious. e7 was not a niche thing, nobody has found a way to nicely adapt it to 5e because 5e resists such attempts until you make a new system Take this list of things
- a Level 7 full BaB PC (ie fighter/barbarian/etc) would have two attacks at +7/+2, a level 7 rogue with (I think?) 2/3 BaB would have one attack at +5 & would have gotten a second at +6/+1 if allowed to continue onto level 8. A wizard with umm 1/3 BaB would be at +3 but targeting saves & touch AC
- In both 2014 & 2024 versions of 5e some classes get full attack mod sec ond attack at 5 & 11
I don't see how having this version of "you just get a single second attack" somehow prevents you from stopping progression at level 7.
- All of those PCs would have been gaining skill points to distribute in skills as they advanced based on class & int mod
- We don't have the 2024 skill system, and & really need to see the 2024 skill system, but in 2014 5e all of those classes have the same bonus & in many cases probably the same must take S tier skills due to a skill system at odds with the system
The 2024 skill system is the same as the 2014 skill system. We've seen parts of it in things like influence, stealth and study actions.
Also, how does your skills being chosen at 1st level prevent you from stopping progression at level 7?
- Back in 3.x feats & PrCs had meaningful prerequisites and the really creative minmaxing abuses was starting to come into reach if allowed to continue past 7
- in 2014 5e there are effectively zero prereqs on almost anything & in 2024 there are some extremely minimal level restrictions on some feats but still basically anything goes.
Um.... You realize if you stop progression at level 7, you essentially stop at two feats maximum, right? I'm pretty sure any sort of serious minmaxing is stopped by that fact alone. Who cares if nothing has pre-reqs if you only get 1 to 2 feats/ASIs at all?
- magic items were assumed so an e7 PC who kept progressing needed to lean more heavily on equipment & teamwork as monsters got stronger.
- 5e has no assumption of magic items & even pegs monsters to the capabilities of lower level PCs with bounded accuracy. Instead of meaningful DR/Resist/SR & similar it's just "oh my objectively best weapon is magic so I ignore the resistance". We don't yet have any of those kind of GM focused hooks dials & levers in 2024 5e
So because monsters only had resistance or non-resistance, you can't stop progressing PCs at level 7? I mean, I guess if you are only relying on the monster's ability to take less damage, but there are some pretty basic things here you are ignoring. Like the fact that the range of monster health can essentially double, so if you really wanted to have the party lean more on teamwork and give them more powerful magic items... you easily could.
- casters needed to rely on spell slots wands & scrolls so a level 7 full cater had 4/3/2/1 spell slots plus whatever they get from gear never jumping to 4/3/3/2 - 4/4/3/2/1 - 4/4/3/3/2 & so on
- So far in both versions of 5e casters & some non-casters from things like race have unlimited automatically scaling cantrips they never need to upgrade equipment with or risk running out of
And? Stopping level progression at level 7 doesn't necessitate that you have wizards carting around wands or crossbows to work.
Like, you are complaining that you can't stop leveling at level 7 in a 5e game, because at level 1 a 5e game has some design decisions that are different from a 3.5 game... but how does that stop you from stopping progression at level 7? 90% of your complaints are things at level 1.