I'm very interested in Season of Ghosts and Battlezoo's Jewel of the Indigo Isle also looks fantastic. A couple of my players have asked about Kingmaker. A pity we won't ever be able to play them all.
There's a massive spoiler to Season of Ghosts right in the first few pages of the adventure. So it's hard to talk about that one if you have it and have read past the introduction.
I'd also warn anyone who expects to be a player in Season of Ghosts to never even dare thumb through the pages because the spoiler is so "THERE" that you will have trouble not seeing it on just a one second glance.
That said, Season of Ghosts reads like it has a lot of potential.
Kingmaker can serious drag. Recognize that the name is accurate. That's very important. You will spend a major part of the game just planning out kingdom development - do we claim this piece of land or that one, how do we respond to graffiti vandals in that village over there, can we recover from a plague outbreak, do we have enough lumber to build an orphanage, etc. Did we pick the right 'kingdom skills', where on the town map do we want to place the general store, etc.
- Once you reach kingdom foundation you will spend more time doing this than playing your characters.
I think Abomination Vaults is very well made, it just suffers from a problematic concept: 10 levels in the same building. Like... this is Covid lockdown to an extreme.
It was a great intellectual challenge to make a mega dungeon that has a solid consistent plotline and tone. But... that's actually a bad thing when it comes to playing it.
I'm guessing Sky King's Tomb is the better dungeon, because it's not a dungeon per se. It just has some "we're in the basement again?" content to it. But it's new and "nobody" has run it yet. It had the misfortune of coming out in 2023 when everyone was talking about WotC hiring an actual real life "we're reformed now" death squad to go after a Magic the Gathering Player, and ORC licenses rather than Dwarf ones. Nobody had mental bandwidth for dwarf stories even if they were really good ones.
I'm probably going to go in for Crown of the Kobold King or something though. An adventure rather than an Adventure Path.
I don't think most people even realize Seven Dooms for Sandpoint came out. But it did. It's a weird sequel to the very first Adventure Path Paizo ever did back when they were just starting and hadn't even put out Pathfinder yet. You're not meant to run the same characters. But it's set in the same place as that old adventure, but decades later. Again, I think this one has potential but it slipped in right after Season of Ghosts with almost no conversation about it and it's so new that it's doubtful anyone has finished it, if even anyone having started it.
Gatekeepers looked really interesting when I flipped through it, lots of travel. But perhaps too much. You spend a decent amount of time on another planet. You get the lore you need for the adventure itself, but no more. Meaning you're thrown into a place to gawk around, so some stuff, and then move on. Which feels like wasted opportunity.