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  1. D

    C&C: Why Different Challenge Bases?

    LOL, I wrote a big detailed response, then remembered I'd been told I'd better avoid it! :heh:
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    If that's really your issue, then you'd probably point that complaint back at Mallus or Remathilis, who used the phrase before I ever did in this read (and then only in responses quoting them). But I'm guessing you won't do that.
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    Why do you have to throw an insult at me like that? Seriously, we agree that TSR "dumbed down" the prose in 2E. We can have different opinions on whether that was good or not. To me, 1E is enjoyable reading and 2E isn't. Why do you have to put that last sentence in there? I'm not about to...
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    So it sounds like we agree that 2E does in fact use simpler (less complex) language than 1E, right?
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    1E DMG vs. 3E DMG vs. 4E DMG

    Agreed. It's the only gaming book I'd ever take on road trips just for the pleasure of reading it.
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    Look, this isn't meant as a slam or an edition war. But those are all non-complex sentences, with simple vocabulary. They're all (subject verb object), and there aren't a bunch of modifying clauses. It's not "high language". When I first read those paragraphs circa 1989, and still now, yes I...
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    All D&D trolls are male?

    Best. Comic. Ever.
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    Well, there's those 2E spelling & punctuation issues. ;)
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    Just thought I would share this long story with everyone.

    Dude, you need to chill the hell out. I guess I share a lot of your "guilty secret of playing D&D" at the back of my head, I went all through the same stuff in late 70's and 80's witch-hunt period. But seriously, the name D&D does not hold the same "taboo" mark with people nowadays. My...
  10. D

    C&C: Why Different Challenge Bases?

    That's the same thing that I jotted down for notes within the first 5 minutes of my reading C&C. Would have much preferred that. (Although that doesn't address the greater issue of documenting fixed final DCs, instead of CLs looking for more operations to be done later.)
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    C&C: Why Different Challenge Bases?

    You got it, thanks for the input.
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    C&C: Why Different Challenge Bases?

    Ick. So you have to do additions with every listed CL before you even get to a TN (instead of just listing a fixed DC as in the d20 System). That alone might be enough to make me avoid the system. (sigh) Thanks for the clarification, S'mon.
  13. D

    C&C: Why Different Challenge Bases?

    So do you actually double the number of numbers you record for every task, in every adventure?
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    C&C: Why Different Challenge Bases?

    I recently downloaded the Castles & Crusades Quick Start guide and read it. I actually like it a lot more than I thought I would! I feel like I could run a pretty slick campaign right out of the Quick Start guide -- it's pretty much everything I want right there, hewing very closely to original...
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    What's new with the GSL?

    Really? I didn't know that.
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    Problem player in my group

    I disagree with all of this.
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    Where Has All the Magic Gone?

    Gygax's writeup of Conan in Dragon #49 gives him: Age 15 -- 18/76, 12, 8, 18, 18, 15 Age 30 -- 19, 16, 11, 19, 18, 16 Age 70 -- 18/01, 18, 15, 16, 15, 17 With some other iterations at ages in between.
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    What was so bad about the Core 2e rules? Why is it the red-headed stepchild of D&D?

    2E core rules stripped out too much and left it flavorlless. I was actually very happy when 2E came out because I could confidently stop buying anything from TSR and save some money. Things it took out -- Subclasses. Half-orcs. Monks. Gygax's voice. Clerics became priests. Didn't like...
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    The Opposite of Rail-roading

    Some quick comments: When I've had degenerate playing groups, I would *not* want to ratchet up "Timeline/ Villain Plans", because that just turns into players-vs-DM playing chicken as to who can mess up the campaign more. PCs flee from the region. Or basically dare the DM to see if he has balls...
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