Mistah J
First Post
Hey everyone, I'm just polling informally to see how other people handle Sense Motive rolls in their games.
Namely, if an NPC lies does the GM ask for a Sense Motive roll from the players (which tips their hand) or do the players have to actively state they want to roll Sense Motive (which could bog down the game when they start asking after every minute of conversation).
What if it is not opposed rolls of Bluff vs. Sense Motive but rather the DC 20 check to "get a hunch"?
Can you assume the PCs are taking 10 on Sense Motive, unless they want to roll for higher? What about a particularly non-observant player whose character is a high Wisdom super-sleuth?
No one wants to see the roleplaying aspect of the game get turned into a series of dice rolls I'm sure, but what do you do to hit that balance of fun gaming and proper representation of the numbers?
Thanks
Namely, if an NPC lies does the GM ask for a Sense Motive roll from the players (which tips their hand) or do the players have to actively state they want to roll Sense Motive (which could bog down the game when they start asking after every minute of conversation).
What if it is not opposed rolls of Bluff vs. Sense Motive but rather the DC 20 check to "get a hunch"?
Can you assume the PCs are taking 10 on Sense Motive, unless they want to roll for higher? What about a particularly non-observant player whose character is a high Wisdom super-sleuth?
No one wants to see the roleplaying aspect of the game get turned into a series of dice rolls I'm sure, but what do you do to hit that balance of fun gaming and proper representation of the numbers?
Thanks