No, I only mentioned him because of his 6 Int. Some people would find him a bad character just because of that, but I had a blast playing him.Is there a reason that would have been a bad design?
Johnathan
No, I only mentioned him because of his 6 Int. Some people would find him a bad character just because of that, but I had a blast playing him.Is there a reason that would have been a bad design?
No, I only mentioned him because of his 6 Int. Some people would find him a bad character just because of that, but I had a blast playing him.
Johnathan
Something even cooler is when a group of disparate characters, generated separately, evolve into a team and become far more than the sum of their parts. It isn't common, and takes quite a lot of play, but it's great when it happens.What I really want is the players to work together to create A GROUP, rather than a collection of PCs. It only happens rarely.
I fondly remember Hoyyou the Barbarian. INT 3, WIS 17. He could hardly talk, and had no ability to plan at all, but he had great instincts and rarely did silly things. If he had a proper name, we never learned it: Hoyyou was just a contraction of "Hey, you!"No, I only mentioned him because of his 6 Int. Some people would find him a bad character just because of that, but I had a blast playing him.
I'll add one more cause of bad characters: player delusion. I know a chap who is convinced that running Champions characters in any and every version of D&D makes sense, and improves the game for everyone. He has fun if allowed to do this, but it's a prime nuisance for everyone else. He's also fixated on the "incredibly naïve" style of superhero, which makes it worse. The last time I started a lasting campaign with him in it, I had to be pretty firm to get him to generate a conventional character, but that was a requirement for being part of the campaign.
? So what, like the Roach from Cerebus only played straight? I'm having a hard time envisioning this idea. Which might be for the best.I know a chap who is convinced that running Champions characters in any and every version of D&D makes sense, and improves the game for everyone. He has fun if allowed to do this, but it's a prime nuisance for everyone else. He's also fixated on the "incredibly naïve" style of superhero, which makes it worse. The last time I started a lasting campaign with him in it, I had to be pretty firm to get him to generate a conventional character, but that was a requirement for being part of the campaign.
Trying to, quite literally, play a Hero system character, using Hero system mechanics, in a D&D game. Or if prevented from doing that, making up a weird ancestry/background that makes his character special in strange ways. The setting is part of a meta-campaign that allows for a lot of post-modern strangeness, but he always wants to take it to ridiculous levels, not out of munchkinism, but in the apparently sincere belief that it improves the game for everyone playing.I'm having a hard time envisioning this idea. Which might be for the best.
Agree.Hm. A big guy in blue armor running around fighting orcs saying "Spoon!".
Not the weirdest thing I've ever heard.
I mean, if you give people enough rope, it's weird to over worry that they are intent upon hanging themselves.Trying to, quite literally, play a Hero system character, using Hero system mechanics, in a D&D game. Or if prevented from doing that, making up a weird ancestry/background that makes his character special in strange ways. The setting is part of a meta-campaign that allows for a lot of post-modern strangeness, but he always wants to take it to ridiculous levels, not out of munchkinism, but in the apparently sincere belief that it improves the game for everyone playing.
I have used HERO to run a fantasy campaign in which you could play whatever version of a D&D race/class combo from whatever edition you wanted.I'll add one more cause of bad characters: player delusion. I know a chap who is convinced that running Champions characters in any and every version of D&D makes sense, and improves the game for everyone. He has fun if allowed to do this, but it's a prime nuisance for everyone else. He's also fixated on the "incredibly naïve" style of superhero, which makes it worse. The last time I started a lasting campaign with him in it, I had to be pretty firm to get him to generate a conventional character, but that was a requirement for being part of the campaign.