Wolfpack48
Hero
Yeah, if I was playing in a pure sandbox campaign, it wouldn’t bother me at all, and I could see players doing wildly divergent things and having fun if that were the norm.One of my happiest moments in my previous campaign was when I had an NPC begging and grovelling and crying at a PCs feet, desperate for aid, and the player turned her away.
It was great to know that I could put absolutely everything into playing that NPC, without fear that the player would feel obliged to take up the adventure hook.
Now, I'm not saying that's appropriate for every game -- not everyone wants to run or participate in a sandbox where you can refuse absolute any plot hook for any reason -- but I am saying that this is another example of bad fit, rather than an objectively bad player.
Only in a time boxed game where we’ve all agreed to do a structured adventure would it be a problem (and a bad fit), but it could be handled pretty easily by setting expectations beforehand. If the player acted this way, however, even after setting down expectations, I’d have to ask the player why they’re doing it.