Sacrosanct
Legend
Ugh.
That's sums up what I think about this. Videos like this: There are...a lot of false assumptions here.
First is that we were unaware of this rule that time in the game world matches real world time. We were aware. Heck, because there was no internet or cable TV to occupy our time, we spent more time reading and rereading books cover to cover. We all knew the rules. But we also all knew how many of them conflicted each other and we ignored what we didn't want to play with.
Second, an assumption that you either ignored real life time (like modern game) or that you followed real life time no matter what. No. While most everyone I played with back then ran a living world where time did move on outside of the game, it didn't follow real life time. That's a clear distinction.
The third assumption was that all players played in a shared world. No. The DM's game was their world, but that didn't extend from DM to DM. Good lord, that would be impossible to even try to manage.
I gotta tell ya, it's starting to get old constantly hearing from people who weren't even born yet telling us all how old school gaming was back in the day. How about just asking us? We're not all dead yet. The premise of this argument is false. What lent to old school gaming was not that we followed the passage of real life time between sessions into the game itself, but that the game was a living world where time in that world kept going regardless of what the players were doing, but the passage of that time was up the DM for what made the most sense for the adventure and not a real world calendar.
*Yes, I know there might have been some people who played like this, but I've never met one in real life and I'm confident they were the exception rather than the rule.
That's sums up what I think about this. Videos like this: There are...a lot of false assumptions here.
First is that we were unaware of this rule that time in the game world matches real world time. We were aware. Heck, because there was no internet or cable TV to occupy our time, we spent more time reading and rereading books cover to cover. We all knew the rules. But we also all knew how many of them conflicted each other and we ignored what we didn't want to play with.
Second, an assumption that you either ignored real life time (like modern game) or that you followed real life time no matter what. No. While most everyone I played with back then ran a living world where time did move on outside of the game, it didn't follow real life time. That's a clear distinction.
The third assumption was that all players played in a shared world. No. The DM's game was their world, but that didn't extend from DM to DM. Good lord, that would be impossible to even try to manage.
I gotta tell ya, it's starting to get old constantly hearing from people who weren't even born yet telling us all how old school gaming was back in the day. How about just asking us? We're not all dead yet. The premise of this argument is false. What lent to old school gaming was not that we followed the passage of real life time between sessions into the game itself, but that the game was a living world where time in that world kept going regardless of what the players were doing, but the passage of that time was up the DM for what made the most sense for the adventure and not a real world calendar.
*Yes, I know there might have been some people who played like this, but I've never met one in real life and I'm confident they were the exception rather than the rule.
Last edited: