Ruin Explorer
Legend
LOL! You're just doubling down on proving my point, it's amazing.I wish you good luck and suggest you look further into the assumptions upon which you base your argument. I'll just go back to enjoying playing wizards.
LOL! You're just doubling down on proving my point, it's amazing.I wish you good luck and suggest you look further into the assumptions upon which you base your argument. I'll just go back to enjoying playing wizards.
After playing Baldurs Gate 3 and Pathfinder 2, where wizards can just change Spells out of combat (its a Wizard Class Option in PF2) I would love that feature in 5E. Even moreso just have every spell know prepared. So Wizards don't have more spell slot, but have much more options at hand.
I haven't seen anything that broke in BG3 or PF2 with it, but it made playing the Wizard much more fun and usefull for the group. It's also easier to use when you don't have to change around which spells you have prepared. It also makes the difference to Sorcerer more profound .. Wizard has much more Options, while Sorcerer more power with the spells he knows.
Level | Bard | Sorcerer | Warlock | Wizard (book) | Wizard (prep) |
1 | 4 | 2 | 2 | 6 | 4 |
2 | 5 | 3 | 3 | 8 | 5 |
3 | 6 | 4 | 4 | 10 | 6 |
4 | 7 | 5 | 5 | 12 | 8 |
5 | 8 | 6 | 6 | 14 | 9 |
6 | 9 | 7 | 7 | 16 | 10 |
7 | 10 | 8 | 8 | 18 | 11 |
8 | 11 | 9 | 9 | 20 | 13 |
9 | 12 | 10 | 10 | 22 | 14 |
10 | 14 | 11 | 10 | 24 | 15 |
I'm not sure anyone is saying that they suck in terms of power. It's simply that thematically all wizards are basically the same; high complexity, low variety. And because they pick from the same spell list and only have very limited changes to their spells from the subclasses and because spells are an in character choice a wizard is about as interesting as a single sorcerer subclass.I'm on board with the idea the wizards are often over-rated while people complain about other arcane spell casters but wizards don't "suck". Many of the subclasses aren't interesting and I can see that concern, but as an arcane caster they have the largest spell list, best ritual mechanics, and easiest access to change those spells.
And this is an example of the problem. Your first wizard is a has a very strong claim to be the best ritual caster in the game (the only other candidate being a tomelock) and is a fun choice. Your second wizard? They are either going to pick all the same spells they don't prepare as the first wizard or they are going to be leaving a lot of power on the table.The easiest way to play a wizard is to load up on rituals to cast from a spell book so that the character can load up on other prepped spells. Prepped spells plus rituals is a larger number of spells options available at any given time over other arcane casters.
So what you are saying is that the class that is already the most flexible and at high level the most powerful, and already gains more spells known (an extra spell of their specialist school per spell level rather than getting cheaper writing) should have still more given to them?Wow - they made the Wizard suck again. The Soceror gets one additional cantrip, the same number of spell slots, and meta magic. The wizard gets... to memorize spells? Like anyone I've ever, every played with holds wizards and sorcerers to the number of spells they memorize. It's always a free-for-all chaos.
Why can they just not give the wizard additional skills, or more spell slots than other classes to reflect their study?
No reason to play a wizard, and always make INT the dump stat again.