D&D General What Races/Species do you think are missing from Dungeons and Dragons?

Unfortunately, any game that includes melee attack ranges is going to be leery of creating an actually Large player race. Going from "I can strike 8 squares, or 24 with reach" to "I can strike 12 squares, or 32 with reach" is a HUGE buff for melee and completely useless (or even detrimental) for anyone that drops unfriendly AoEs, including other people in your party. That kind of wildly build-specific power, where it's phenomenal in one specific way and weak/terrible for anything else, does not play nicely with most ideas of game balance.

I'm not saying it can't be done. Just that "increase your melee target area by 50% and turn 10' wide hallways into hard chokepoints and 20' wide ones into soft chokepoints" is really, really powerful. That would generally mean the whole rest of the race probably needs to be ribbons and penalties, and would very likely be stuck typecast for melee bruisers (Fighters, Paladins, maybe Monks for grapple shenanigans, almost never casters).

There's a reason 4e gave us a Tiny race, but did not give us a Large race. Large matters that much.
In 5e, reach is balanced. Because. There is only one Reaction per round. In earlier editions of D&D, the opportunity attacks interacted with reach in crazy ways. But that doesnt happen in 5e.

Whether the 5e Reaction is against one target at 5 feet or one target at 10 feet doesnt matter.


Moreover, ideally, Large size has no mechanics. Something like Reach would be a separate mechanic that had Large size as a prereq.
 

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Races I want are Hengeyoukai, Nymphs with "lineages" (I still are angry MOoT didn't have that, there was a short story that even established a subset of Nymphs that did not have the usual limitations of their kind), Gnolls, updated Hexborn, Ettin Goliaths.
 

The lupine from Mystara (Red Steel) were a "wolfolk" PC race in Dragon #237. (Even I bought it if my memory doesn't fail)

Lupin-by-Michael-Phillippi.jpg


Hengeyokai are a great option, but WotC could use other name for general setting and not too linked to Japanese culture.

* The masgai from Dragon magazine #244 would be perfect for Spelljammer or Dark Sun.

* There is a curious way to create a plant-like PC race. The sapromnemes or fungal ghosts from Dragon Magazine #267 are like a "reincarnation spell" for poor PCs. Usually they are no-sentient but when they die they create certain spores, and this on corpses of sentient creatures... they can "recover" the memories. Yes, it sounds very creepy... isn't fantastic?

* The "spiderfolk" are the chitine
 

I don't know if they've ever been in an official book as a player option, but I think pixies and sprites are missing from the editions with which I'm familiar.
I think they were in 2e in the complete book of humanoids. I did create a faerie race which had both sprites and pixies as subraces, they were tiny and, because I set them up in dndbeyond, I had a friend run one based on the wee macfeegles from Terry Pratchett, it was pretty cool.
 


I think they were in 2e in the complete book of humanoids. I did create a faerie race which had both sprites and pixies as subraces, they were tiny and, because I set them up in dndbeyond, I had a friend run one based on the wee macfeegles from Terry Pratchett, it was pretty cool.
I used the Nac Mac Feegles culture from my Brownie (wild) gnomes, they (and the Smurfs) are also why imc gnomes come from eusocial clans with a single breeding Matriarch and the others 'gender indeterminate' until they choose to mature as male Boggarts
 
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I used the Nac Mac Feegles culture from my Brownie (wild) gnomes, they (and the Smurfs) are also why imc gnomes come from eusocial clans with a single breeding female and the others 'indeterminate' until they choose to mature as a Boggarts
You took one of the weirdest things about the smurfs and put it in your campaign. I love it.
 

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