TUW: The Steel Trade [IC]

Kwargrow

Gamer Extraordinaire
Sannit nods to Sheldon and says, "I'll see if I can get them to come out and talk without making it look too suspicous."

Knowing it is unlikely they will understand his words, Sannit still takes a few steps forward, backed by Bolo and Turtle. Without looking directly at where the people are hiding he says in a loud, clear voice, "Hello. If anyone can hear me, we are the Southroad Seekers. We seek no trouble, only conversation and trade."

He will repeat his greeting with all the languages he knows.
 

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MacConnell

Creator of The Untamed Wilds
Day 122: Parlay

Sannit nods to Sheldon and says,
"I'll see if I can get them to come out and talk without making it look too suspicous."

Knowing it is unlikely they will understand his words, Sannit still takes a few steps forward, backed by Bolo and Turtle. Without looking directly at where the people are hiding he says in a loud, clear voice, "Hello. If anyone can hear me, we are the Southroad Seekers. We seek no trouble, only conversation and trade."

He will repeat his greeting with all the languages he knows.
GM: When Sannit speaks the first time, in Ansylin, a male figure moves from cover and looks toward the party, then quickly returns to cover. When Sannit repeats the statement, as best he can, in Centrin then Rheini, the figure move from cover toward the mouth of the cave. The other 5 with him also move from cover and proceed to ward the mouth of the cave which will allow them to walk toward the party.

They pause at the mouth of the cave for a small discussion. The sound can be heard but words cannot be distinguished at this distance due to their normal volume. There are 3 males and 3 females. They are Myhtre by judging by their average height and stocky build, but unlike the medium brown coloration of the Maldrog, these have a more reddish hue. They are dressed in skins slightly better than poor quality, though all have various pieces of metal plating strategically attached to the skins.

They walk a few strides toward the party and then the male in the lead makes gesture for the Seekers to approach.
 
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MacConnell

Creator of The Untamed Wilds
Technical Post

GM: NOTE:
I have edited and provided more information concerning Character Development in the following Community Discussion: Character Development.

OOC: Tor:
To advance beyond the Aberrative skill, Confluence needs to first reach 10 ranks.
To advance beyond the Obscurative skill, Will needs to first reach 10 ranks.

Merin:
To advance beyond the Machination skill, Confluence and Hemostasis need to first reach 10 ranks.
To advance beyond the Athletic skill, Motility needs to first reach 10 ranks.

Sannit:
To advance beyond the Theologic skill, Adhesion needs to first reach 10 ranks.
To advance beyond the Athletic skill, Motility needs to first reach 10 ranks.
To advance beyond the Pole skill, Strength and Might need to first reach 10 ranks.

Bolo:
To advance beyond the Academic skill, Cohesion needs to first reach 10 ranks.
To advance beyond the Projectile skill, Motility needs to first reach 10 ranks.

Saemund:
To advance beyond the Theologic skill, Adhesion needs to first reach 10 ranks.

Vadin:
All minimum requirements currently met.

Sheldon:
To advance beyond the Theologic or the Divination skill, Adhesion needs to first reach 10 ranks.
To advance beyond the Athletic skill, Motility needs to first reach 10 ranks.

Indigo:
To advance beyond the Melee skill, Strength needs to first reach 10 ranks.
 
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Tellerian Hawke

Defender of Oerth
The GM said:
They walk a few strides toward the party and then the male in the lead makes gesture for the Seekers to approach.

Tor, who is unarmed (his shield slung over his back, his sword in its scabbard on his left hip) smiles at the lead Mhytre, and steps forward, offering his forearm in a "warrior-style" handshake. If the Mhytre accepts, Tor will grunt in a jovial, manly, approving manner, continuing to smile, following up with a few nods of the head, to show that he is glad to make their acquaintance.

Viking Handshake.jpg

Merin, who is also smiling, stays back with the main group, but walks in a relaxed, casual manner. At some point, he will wave politely, and give a single nod.
 
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Sylvar B.

Explorer
Saemund politely asks Feroz to fly up and watch for any people approaching, then he walks up next to Tor in a relaxed manner, ready to offer his own hand if the lead Mhytre accepts. Also ready to back up Tor if something more sinister goes down.
 
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Kwargrow

Gamer Extraordinaire
Sannit stands with Tor and Saemund, keeping a friendly demeanor. So as not to crowd the Mhytres, Bolo stays back a few steps, watching the other Mhytres for suspicious activity.

Conversation points Sannit will attempt to communicate: the location of Southroad Fair (will draw a map if necessary); requesting the location of any others in the area; more information about the present Mhytres; the possibility for trade (depending on what the Mhytres have)

Any other Seekers may inquire about other matters I might have missed.

Turtle stays close to Bolo but takes a good sniff of these new people, wondering if they crossed their path before.
 
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MacConnell

Creator of The Untamed Wilds
Day 122: Parlay, Part 2

Saemund politely asks Feroz to fly up and watch for any people approaching then he walks up next to Tor in a relaxed manner, ready to offer his own hand if the lead Mhytre accepts. Also ready to back up Tor if something more sinister goes down.
GM: Feroz takes straight to the air in a power push of his wings. He climbs to a height far above the party's heads in just a few seconds. He continues to climb until he is above the most immediate peaks and begins to circle. As he does, he calls once to Saemund.

As Tor and the others close the 20 paces distance from the unidentified Mhytres, Feroz begins his second pass. He calls 6 times.
 

MacConnell

Creator of The Untamed Wilds
Day 122: Parlay, Part 3

Sannit stands with Tor and Saemund, keeping a friendly demeanor. So as not to crowd the Mhytres, Bolo stays back a few steps, watching the other Mhytres for suspicious activity.
GM: The path the party is following is a bit of a ravine and fairly narrow. It leads downward from the original path then back upward toward the cave opening. There is a small plateau area in front of the cave opening that is large enough for all the Seekers and the Mhytres. The cave opening is fairly large, being about 3 paces wide and 2 paces high.

The 6 Mhytres, 3 males and 3 females, spread out upon the landing and move back to provide more room for the approaching Seekers.

Sheldon does not move forward with the other men, this time. He helps lead the pack animals up onto the landing. Before they start forward, Indigo speaks quietly to Myth. The lynx then moves, unseen, off the path in a flanking direction heading for the back side of the landing.

As Tor, in the lead, begins to approach the central Mhytre, he slides back a stride, a bit startle by the very large man's approach. At the same time, Feroz gives 6 cries and 6 other Myhtres of the same tribe begin to come onto the plateau from the other side of the cave.

Kwargrow said:
Conversation points Sannit will attempt to communicate: the location of Southroad Fair (will draw a map if necessary); requesting the location of any others in the area; more information about the present Mhytres; the possibility for trade (depending on what the Mhytres have)
GM: The new arrivals spread out with the others and begin speaking with one another in quick short statements. The language sounds similar to what the party remembers of Maldrog but can not understand anything said.

The Mhytres are not armed, though they are carrying iron hammers at their waists and what appears to be hammered wedges. These are obviously the tools of their mining trade, though they could serve as weapons if necessary. The central male of the second group also speaks a few unintelligible words to the Seekers.

With some gesture and words on the party of the Seekers, the desire for trade is understood. The Mhytres, now totaling 6 males and 6 females, intermingle with the Seekers' burro train. They seem intrusive and touchy like small children would be. They continue to say words to the Seekers and each other.

After about 2 minutes of babble and movement, one of the Mhytres takes a small carving knife and cuts the last burro free of its tether. He drops a brick of iron on the ground, laughing, as he and a female begin trying to lead the complaining burro away. The brick of iron is a far undervalue for the burro.

At the other end of the train, 4 of the Mhytres have positioned themselves around Turtle and Bolo, their manner becoming antagonizing to the bear. They also seem to be saying derogatory things about Bolo.

Alarm warnings scream inside the heads of all the Seekers. The animated activity seems to have bolstered the malevolent Mhytres' confidence.

Centrally on the near side with Tor, Saemund, Sannit, and Vadin are located, the Mhytres suddenly stop speaking. They fully intend to take what they want.
 
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MacConnell

Creator of The Untamed Wilds
Day 122: So Much for Parlay

Day122.jpg
OOC: Combat Sequencing:
Impetus + Sequence + d100

GM: Sheldon: 59 + 55 + 83 = 197
Merin: 56 + 50 + 91 = 197
Indigo: 51 + 62 + 83 = 196
Vadin: 38 + 57 + 86 = 191
Tor: 51 + 45 + 91 = 187
Saemund: 48 + 47 + 91 = 186
Mhytres: 55 + 49 + 82 = 186
Bolo: 57 + 49 + 74 = 180
Sannit: 47 + 52 + 74 = 173
Myth: 0 + 33 + 83 = 116
Turtle: 0 + 35 + 74 = 109
Feroz: 0 + 12 + 91 = 103

OOC: Myth and Feroz are currently off the map since Myth is flanking and Feroz is in the air. Both can still act.
 
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