Day 134: Safe Harbor
OOC:
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All characters receive 10 Dp. All companions receive 5.
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After the course of several philosophical discussions, several of the Ansylins begin to see life in a different manner than the sum of their rearing. One of them exclaims, "
Hmm.. The sun is not the god, only an impression. It should have made such sense all along, but I can see it plain as day. Southroad Fair is not a desert. This jungle we are skirting is not a desert."
Another addresses Sanit's comment. "
If I understand you, we should tend our daily activity as we see fit and quit worrying so much if it is going to please or offend some god we do not know and have never seen."
Moving along the beach proves to be difficult on the horses and on pulling the wagons. The sand is quite soft in places and impedes the ease of travel. Upon nearing the river mouth, the group can no longer see the ship that was anchored outside the reef. Squinting, it appears that men are out on the reef in skiffs, fishing. Up head on the beach, spikes have been driven into the sand and mounted with the heads of pigs, sharks, and even some people.
The totems cause the some confusion and concern for the Seekers. As the group halts its progress, a loud whistle is heard from across the bay, an arrow plunks into the sand from some hidden inland source, and a loud voice calls in Ansylin. "
Turn back the way you came. Asylim has no rule here. You will be killed if you do not."
Having no fear that they will be slaughtered, the Seekers begin to fan out among the soldiers. Before an altercation ensues, Sheldon yells back, "
We are the Southroad Seekers. We have returned with new recruits."
Upon hearing the groups name, the lone archer emerges from hiding and others come from the development itself. The pirates are surprised by the addition of former Ansylin Regulars, but are more than pleased by the manpower and supplies.
The Seekers are impressed b the progress. The pirates have managed to move the ship through the reef and moor it within the river. Simple living structures have been constructed as well as fishing skiffs. Trees have been felled and pinned to make beams for additional ships.
Bulywif greets the Seekers and the new recruits. He expresses his thanks for the supplies and begins to explain the developments. "
With these swords we can adapt more tools. The jungle has provided excellent wood for constructing new ships. With these new hands, things should move even faster. The one thing we cannot make for ourselves is sails. If we could find some supply for bolts of fabric, we could have a haranguing fleet ready within the year."
[sblock=Character Statistics]
Sheldon: full health
Tunic: 60 - 2 - 2 = 56
Torvald: full health
Surcoat: 70 - 12 = 58
Merindell: full health
Surcoat: 80 - 6 - 6 = 68
Indigo: full health
Vest: 30 - 4 - 4= 22
Sannit: full health
Stone Bolts: 10
Tunic: 60 - 24 - 8 = 28
Bolo: full health
Turtle: full health
Vadin: full health
Tunic: 60 - 6 - 6 = 48[/sblock]
[sblock=Purchasing Power]
OOC:
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Store Credit in Southroad Fair: 23 clams
10 Gold Ingots (200 clams)
40 Dublins: (gold coin, 800 clams)
42 Rupees: (silver coin, 420 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
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[/sblock]
[sblock=Current Party Holdings]
OOC:
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2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
5 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
10 Iron Bricks
drawing of Assassins' Guild symbol
parchment containing known message
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[/sblock]
[sblock=Current Inventory]
OOC:
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Animal:
- Giant Eagle Hide: 100% cover (soak: 10, deflect: 10)
- Giant Eagle Skull
- Giant Eagle Talons: 10
- Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}
Metal:
- Zinc Ingots: 14 (+ Health) {Mend x2}
- Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}
- Lead: 2 {Rend x2, -Health x2}
- Iron Ingots: 3 (+ Confluence) {Mend x2}
- Aluminum Ingots: 7 (+ Motility) {Thump x2}
- Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}
- Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}
- Copper: 2 (+ Persona) {-Persona x2, Shock x2}
- Molybdenum: 9 (+ Motility)
- Palladium: 2 {sound x3}
- Silver: 1 (+Will) {-Will x3}
Plant:
- nothing here at this time
Stone:
- Slate: 5 (Thump x2)
- Bloodstone: 4 (+ Health) {Mend x2}
- Sunstone: 1 (+ Persona) {Charm x2}
- Heartstone: 3 (+ Confluence) {Mend x2}
- Carbone Bricks: 1 (Heat x2)
- Lodestone: 1: {Thump x2}
- Slickstone: 1: {Cool x2}
- Livestone: 3 (+ Strength) {Restoration x2}
- Milkstone: 1 (+ Will) {Harmony x2}
- Emberstone: 1 (+ Cohesion) {Charm x2}
- Waterstone: 1 (+Motility)
- Nightstone: 1 (+Adhesion) {darken x3}
- Ruddystone: 1 (+Health)
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[/sblock]
[sblock=Unknown Items]
OOC:
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Bird Skull (Heron): 1
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[/sblock]
[sblock=Party Discoveries]
OOC:
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Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
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[/sblock]