CapnZapp
Legend
In case it's not clear: no. I don't want to.How about responding to what I wrote
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In case it's not clear: no. I don't want to.How about responding to what I wrote
…I know my players will use every single one of these spells if I don't remove their power to trivialize the content.
Why is a player using character resources to overcome a challenge "trivialising"?
The average of 6-8 is 7, and after 12 encounters, we might finally stop hearing how the game is too easy.Well, no, since this creates a spread from perhaps 2 - 12 encounters with 7 being the average in the middle.
And 12 encounters is probably much too much,
Which is why I will go back to what I've been saying all along. Get the book. Read it. Play it. I am positive half of your assumptions and hand waving away of challenges will be rendered moot once you do. You're making assumptions based on something you don't even have yet, and I'm here, as a person who's actually played part of it already, to advise that your assumptions are flawed.
Breaking the game's fundamental assumptions isn't a "challenge" to me.Why is a player using character resources to overcome a challenge "trivialising"?
Ha ha, you jest... but seriously, no.The average of 6-8 is 7, and after 12 encounters, we might finally stop hearing how the game is too easy.
Thank you for confirming the thread's basic premise, Bleezy!We have been playing 5e for the last three years. We have run wilderness games before and we already know they don't work the way we want them to. I have read through ToA and there is nothing in there that will make 0-2 combat encounters per long rest balanced or interesting to run, and there is nothing that will prevent the PCs from taking approximately one long rest per adventuring day if you go by RAW.
I seem to recall something like this back during the OotA discussions; essentially coupling one terrain table with one encounter table. Perhaps it was you whose posts I read...?Sure, many ways up the mountain. Nothing wrong with an easier one.
This may be relevant to your topic about "risk of 7 encounters, but not necessarily followthrough"... When I created an Underdark mega-encounter table with my friend for our Night Below/OotA game, I used a "meta-table" that involved checking for...
- Is there a terrain/environmental encounter? Just one? More than one?
- Is there a monster encounter? Just one? More than one?
- How do the monsters react to PCs as a baseline? If there are multiple monster groups encountered, how do they interact?
...and there is nothing that will prevent the PCs from taking approximately one long rest per adventuring day if you go by RAW.
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