Jack Daniel
Legend
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I had read that ages ago but lost track of it. Thank you for the reminder."The OSR is just nostalgia" is an old chestnut, and roundly discredited. (There were lots of blog posts on the subject back in 2009–2010, but I happen to regard Trent Smith's little essay, "Five Things That Needed Saying," as the best summary out there.)
The whole point of the OSR is to take the TSR D&D mechanics seriously, operate under the assumption that Gygax, Arneson, &al. knew what they were doing, and then see where those specific game mechanics lead. Turns out, they lead to a very fun and cool way to play that was nearly lost (because gamers with different priorities happened to be more numerous and in charge), until it was thankfully found again.
I wasn't trying to be dismissive and I apologize to everyone if I came off that way when I said I was "baffled." As someone who grew up with BECMI and 2E, I do understand the appeal of TSR era D&D. But I also know its limitations and frustrations, and I am legitimately surprised that folks who did not grow up with those games are willing to endure those frustrations when there are lots of options that find a balance between the old school style and new school playability (things like Shadowdark, FTD and others)."The OSR is just nostalgia" is an old chestnut, and roundly discredited.
Because one person's frustration is another person's source of enjoyment.I am legitimately surprised that folks who did not grow up with those games are willing to endure those frustrations
Or "Why would I go camping, when I have a nice air-conditioned house with Wi-Fi and running water?"I wasn't trying to be dismissive and I apologize to everyone if I came off that way when I said I was "baffled." As someone who grew up with BECMI and 2E, I do understand the appeal of TSR era D&D. But I also know its limitations and frustrations, and I am legitimately surprised that folks who did not grow up with those games are willing to endure those frustrations when there are lots of options that find a balance between the old school style and new school playability (things like Shadowdark, FTD and others).
Now I am wondering if I should try and re-experience these games. I am not sure how to do so without bringing the extra 30 years of "advances" with me, though.Or "Why would I go camping, when I have a nice air-conditioned house with Wi-Fi and running water?"
A lack of convenience and polish can provide its own texture.
For an example from other media, look at how popular Elden Ring and the two most recent Zelda games became by stripping out a lot of the conveniences from modern open-world games, precisely in a bid to increase immersion. Having a quest tracker and a navigation arrow wouldn't have improved Elden Ring, it would have actively damaged the experience.
I run Dungeon Crawl Classics at my FLGS, and I have three regular players. All four of us are mid-40s and grew up playing TSR era D&D, as one might expect. All of us except my spouse, who hadn't played a TTRPG in something like 10 years, have been active gamers throughout that period. And all four of us love DCC and how it merges the style we all grew up with an loved through newer, streamlined mechanics (though my spouse legitimately gripes about missing THAC0, true story).I'm not arguing with you about stats or feats or any of that. But all that book keeping has always been and remains a fun killer for a lot of folks. People that liked that stuff then? Whatever, nostalgia is a hell of a drug. But I find it hard to believe that people that discovered the game with 5e are like,"No, I absolutely want to count every tenth of a pound!"
Same. As an example, at a FLGS rpg event near me, the 5e table had 6 players and the indie game table had 2. No one was interested in switching tables.At the club I go to it’s really rare to find somebody who wants to play anything other than 5E. Every new person who comes along is only interested in 5E, too.