Lanefan
Victoria Rules
Seems fine to me - they're roleplaying a standoff, much like at the start of a Western shootout where nobody wants to draw first.Also-possibly-controversial: As does allowing delay.
I attended a game at uni where every single player had their character delay, in order to try and react to what the foes were doing I guess. The GM responsed by delaying ever single monster, and then forcing the players to go. Wasting several minutes. Every. Single. Round. You would have thought after the first round or two they would have given up, but they treated it as some sort of game against the GM, not realising (or caring) that all they were doing was wasting their own time.
Were I the DM, after a few rounds of this I'd probably stop tracking initiative and take it back to "ordinary time" until-unless someone did something aggressive enough to force us back into initiative.
I'm not sure they are related. It doesn't matter what initiative system you use or even if you're not using init. at all, the above result - a standoff where neither side wants to be the first to act because they each feel their best tactics are reactive - can easily occur.Weird things like this happen when you try to model simultaneous activities in a turn-based game.