zarionofarabel
Hero
Burning Wheel!
So the opposite of that would be: A complete set of rules as possible, or a set of rules meant to cover every situation even if they are light and very abstract. A game where the DM doesn't have to decide or arbitrate things during the game, the results are plain from the play following the rules. Game balance between players would be enforced by the rules. Player skill or ingenuity would not be required and in fact may be against the rules. Skill with the rules of the GAME is most important.
It strikes me that PF2 hews somewhat closely to the hypothetical opposite OSR that you’ve described:What a question!
It definitely depends. I mean there are folks that say when a PC can define things in the world or setting, like some FATE games do.
Or like others, when there are rules for everything. Or rules for what your character CAN do but also if they don't have those features they CAN'T do them.
Or a hyper focused rule set on a particular style of play.
Or a combination of the above.
Wikipedia has this in it for what OSR is, in a nutshell.
So the opposite of that would be: A complete set of rules as possible, or a set of rules meant to cover every situation even if they are light and very abstract. A game where the DM doesn't have to decide or arbitrate things during the game, the results are plain from the play following the rules. Game balance between players would be enforced by the rules. Player skill or ingenuity would not be required and in fact may be against the rules. Skill with the rules of the GAME is most important.
But I don't think that makes much sense? Just an opposite stating of that previous OSR style?
I originally read this as "4th Edition, but only with ducks" and I'm kind of into it.4e (ducks)