Castles & Crusades with 5e style tactical combat?Bringing this up again, because there's now more restrictions...
We've been playing Savage Worlds for a couple months. My wife doesn't like that it doesn't have "hit point attrition." Like, she wants to hit a monster and do 20 points of damage off its 80 point total.
So it has to be tactical, fast, big numbers, accommodate a large group, lots of options, etc.
This seems impossible.
I don't know.Castles & Crusades with 5e style tactical combat?
I think a couple of those are diametrically opposed. Or at least are on sliding scales that are bound to each other in opposite directions.Bringing this up again, because there's now more restrictions...
We've been playing Savage Worlds for a couple months. My wife doesn't like that it doesn't have "hit point attrition." Like, she wants to hit a monster and do 20 points of damage off its 80 point total.
So it has to be tactical, fast, big numbers, accommodate a large group, lots of options, etc.
This seems impossible.
E6/P6 maybe? Lowish level 3.x doesn’t take a ton of time.Bringing this up again, because there's now more restrictions...
We've been playing Savage Worlds for a couple months. My wife doesn't like that it doesn't have "hit point attrition." Like, she wants to hit a monster and do 20 points of damage off its 80 point total.
So it has to be tactical, fast, big numbers, accommodate a large group, lots of options, etc.
This seems impossible.
Rolemaster .Bringing this up again, because there's now more restrictions...
We've been playing Savage Worlds for a couple months. My wife doesn't like that it doesn't have "hit point attrition." Like, she wants to hit a monster and do 20 points of damage off its 80 point total.
So it has to be tactical, fast, big numbers, accommodate a large group, lots of options, etc.
This seems impossible.