D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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DnD Warlord

Adventurer
Make D&D great again?

In all seriousness, this is entirely subjective, and I doubt you'll get consensus. So to judge it fairly, we have to look at objective metrics. Like version lifecycle. and looking at the lifecycle, from a business perspective, it was not a success. Also, if PF means that 4e had to compete against a previous version of itself, then the same can be said for 5e. But look at how 5e is doing compared to 4e.

so 4e had from 2007 through 2014 about 7 years (some months through that off so maybe only 6 depending on how you count... but maybe 8 if generous from play test)

is 6-8 (average 7) years a long or a short time for editions... well it depends on how you look at them.
1st edition started in 77 (79 if you wanted all 3 core books) and ran until 85 86... so 6-9 years (7 average)

2nd edition ad&d started in 87 and publish up until 99 so that is 12 years

3rd edition published in 2000 and ran 2007 so 7 years

so we have 7 years 12 years 7 years 7 years... by this metric only 2e was a succcess.
 

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Sacrosanct

Legend
so 4e had from 2007 through 2014 about 7 years (some months through that off so maybe only 6 depending on how you count... but maybe 8 if generous from play test)

is 6-8 (average 7) years a long or a short time for editions... well it depends on how you look at them.
1st edition started in 77 (79 if you wanted all 3 core books) and ran until 85 86... so 6-9 years (7 average)

2nd edition ad&d started in 87 and publish up until 99 so that is 12 years

3rd edition published in 2000 and ran 2007 so 7 years

so we have 7 years 12 years 7 years 7 years... by this metric only 2e was a succcess.

Your math and standards are way off. For 4e, you seem to be including from when it was worked on to when 5e officially came out, but are not holding the same standard to other editions. I'm not sure where you're getting your dates from, but they aren't all that accurate. 2e came out in 1989 for example, not 1987. And 4e came out in 2008, not 2007. If you're going to count the time it started development, then 5e came out in 2012, not 2014. Which would make 5e 8 years and counting, with no new edition anywhere in the near future.
 

Parmandur

Book-Friend, he/him
so 4e had from 2007 through 2014 about 7 years (some months through that off so maybe only 6 depending on how you count... but maybe 8 if generous from play test)

is 6-8 (average 7) years a long or a short time for editions... well it depends on how you look at them.
1st edition started in 77 (79 if you wanted all 3 core books) and ran until 85 86... so 6-9 years (7 average)

2nd edition ad&d started in 87 and publish up until 99 so that is 12 years

3rd edition published in 2000 and ran 2007 so 7 years

so we have 7 years 12 years 7 years 7 years... by this metric only 2e was a succcess.

Not to edition war, just some dates:

  • OD&D: 1974-1978 = 4 years
  • AD&D 1E: 1977-1989 = 12 years
  • AD&D 2E: 1989-2000 = 11 years
  • BD&D (with no gigantic shake up, just some minor changes in format): 1977-1995 = about 18 years
  • 3.0: 2000-2003 = 3 years
  • 3.5 (bigger leap than any Basic change) : 2003-2008 = 5 years
  • 4E: 2008-2012 = 4 years (including the original release and Essentials, though a case could be made for two years apiece for both iterations, no new products after 2012, all WotC energy was on playtesting 5E)
  • 5E: 2014- = 6 years and ongoing
 

ChaosOS

Legend
Anyways, while I recognize some people stated Beast of Earth had a swim speed option, I still think it's more likely that they keep simple parallelism and just do different abilities with charge/flyby/??. I think the more interesting question is going to be how many of the new Maneuvers made it into the book, as some of them like Restraining Strike were hilariously overpowered. Furthermore, there's healthy criticism that Battlemaster was already the best fighter stub, so while it is modular enough to get maneuvers it also doesn't deserve a disproportionate buff. IMO the fix is to just buff the other subs by giving them more/better out of combat features - Champion for example should have much better Athletics/Acrobatics checks, like maybe a form of reliable talent or something.
 

DnD Warlord

Adventurer
Not to edition war, just some dates:

  • OD&D: 1974-1978 = 4 years
  • AD&D 1E: 1977-1989 = 12 years
  • AD&D 2E: 1989-2000 = 11 years
  • BD&D (with no gigantic shake up, just some minor changes in format): 1977-1995 = about 18 years
  • 3.0: 2000-2003 = 3 years
  • 3.5 (bigger leap than any Basic change) : 2003-2008 = 5 years
  • 4E: 2008-2012 = 4 years (including the original release and Essentials, though a case could be made for two years apiece for both iterations, no new products after 2012, all WotC energy was on playtesting 5E)
  • 5E: 2014- = 6 years and ongoing
The last 1e book was 86 not 89. I didn’t include basics in my timeline but you may be right about 2e starting in 89 not 87 I think I miss read that one.
 

DnD Warlord

Adventurer
Your math and standards are way off. For 4e, you seem to be including from when it was worked on to when 5e officially came out, but are not holding the same standard to other editions. I'm not sure where you're getting your dates from, but they aren't all that accurate. 2e came out in 1989 for example, not 1987. And 4e came out in 2008, not 2007. If you're going to count the time it started development, then 5e came out in 2012, not 2014. Which would make 5e 8 years and counting, with no new edition anywhere in the near future.
4e came out in 2007 according to google (the older I get the worse I am on dates so maybe) and I said in last reply the 2e start date was off... I did not include 5e because it is far from over (I hope)
 


Parmandur

Book-Friend, he/him
The last 1e book was 86 not 89. I didn’t include basics in my timeline but you may be right about 2e starting in 89 not 87 I think I miss read that one.

Incorrect: for hardcovers, Manual of the Planes and Dragonlance Adventures came out in 1987, and Greyhawk Adventures came out in 1988, not to mention Adventure Modules. 2E came out in 1989

4e came out in 2007 according to google (the older I get the worse I am on dates so maybe) and I said in last reply the 2e start date was off... I did not include 5e because it is far from over (I hope)

The books were published in Summer 2008.
 



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