D&D (2024) 2024 Player's Handbook reveal: "New Sorcerer"

That one actually didn't make the cut. Crawford said to be careful that the optional class rules in Tasha's were made for the 2014 and that giving them to a 2024 might have balance issues.
well, magical guidance is certainly not one of those game breaking features.

it's really semi-bad features, it gives you option to reroll ability checks at the cost of not using your metamagic abilities.

if it applied to attacks and saves, it would be a very good feature.
 

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well, magical guidance is certainly not one of those game breaking features.

it's really semi-bad features, it gives you option to reroll ability checks at the cost of not using your metamagic abilities.

if it applied to attacks and saves, it would be a very good feature.
There is a new metamagic that lets you reroll an attack, and another to reroll damage.

And heighted still exist for an enemy to have disadvantage on a save.

But nothing for defense. Unless your talking wild magic bend luck.
 

There is a new metamagic that lets you reroll an attack, and another to reroll damage.

And heighted still exist for an enemy to have disadvantage on a save.
That's probably why it went away – to consolidate with the new expanded metamagic (and letting you pick more metamagic too).
 


New article up for the Wild Magic Sorcerer. Didn't see anything we didn't know already from the playtest. Maybe the reduction in cost from the Bend Luck feature or the discussion of percentages on the Wild Surge table?

They discussed the coming changes to the Wild Surge table on the video, but we didn't get to really playtest it. I noticed that D&D Beyond's YT Channel posted a portion of the Sorcerer video from D&D's YT Channel, specifically the Wild Sorcery section, so it was probably as part of a push for this article.
 


New article up for the Wild Magic Sorcerer. Didn't see anything we didn't know already from the playtest. Maybe the reduction in cost from the Bend Luck feature or the discussion of percentages on the Wild Surge table?
Mostly just the Wild Surge info. That's the part that wasn't in the UA release at all. And really, that's the part that's make or break for the subclass. I'm mildly curious about it now, but it really does come down to that table. How silly is it? How likely is it to cause accidental friendly fire? How many good results are there that you want to deliberately provoke rolls to gain an advantage, not just to be a gremlin causing trouble at the table?

The answers to those questions will be the difference between "Gee Wild Magic seems fun and productive" versus "No I don't want to be disruptive at the table, I'll just pick Draconic".
 

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