D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

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The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


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Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Ancalagon

Dusty Dragon
Reprints:
Artificer - Alchemist, Artillerist, Battle Smith
Bard - Eloquence
Cleric - Order
Druid - Spores
Paladin - Glory
Wizard - Bladesinger (with some changes; we don't know how big those changes are)

Assuming that all of the subclasses are from the same continuous run (Astral Self and Wild Soul through the Revised Genie, Phantom, and Order of Scribes; no older stuff like Giant Soul Sorcerer, and the Spirits Bard/Undead Warlock UA is too new to make it into Tasha's), and it's just the other two Wizard subclasses (Onomancy and Psionics, which were apparently both very unpopular) that didn't make it, then the new stuff would be...

Artificer - Armorer
Barbarian - Wild Magic, Beast
Bard - Creation
Cleric - Twilight, Unity
Druid - Stars, Wildfire
Fighter - Rune Knight, Psychic Warrior/Psi Knight
Monk - Astral Self, Mercy
Paladin - Watchers
Ranger - Swarmkeeper, Fey Wanderer
Rogue - Phantom, Soulknife
Sorcerer - Clockwork Soul, Aberrant Mind/Psionic Soul
Warlock - Genie, Lurker in the Deep
Wizard - Scribes

Some of the above are confirmed - Armorer, Wild Magic, Creation, Genie, at least one of the psionic Sorcerers, I believe Stars and Fey Wanderer were confirmed in as well, and there might have been one or two others I forgot or can't find now - but we don't officially know the full list yet. If a tweaked version of one of the Wizard subclasses makes it in, or Aberrant Mind and Psionic Soul both make it in as separate subclasses or something, there are a lot of ways this could break slightly differently.

Thank you. I for one really hope to see the rune knight. You didn't mention the echo knight though, any reason?
 







I'm Okay with Mind Sliver as a Sorcerer/Warlock spell, but I could see it becoming annoyingly ubiquitous if wizards and bards get it. I may houserule it off those spell lists. Wizards can learn it if they find it, but they can't choose it as a free spell.
 


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