pming
Legend
hehe I agree in 5e, i feel like I work hard to try to kill my players, and they always get out of it!
[Inigo Montoya] "You keep using that word. I do not think it means what you think it means..." [/Inigo Montoya]
^_^
Paul L. Ming
hehe I agree in 5e, i feel like I work hard to try to kill my players, and they always get out of it!
The reason why I am pushing back is because I don't think you are comprehending what the term means. I got your elaboration in your original post.You cut out important bits in what you quoted that addresses exactly that.
I am fair and consistent in my rulings, and provide real tensions and fear of death without fudging so that rewards are well earned and they have epic stories because that's what gives fun to my players. It also provides fun for me. Providing that real challenge to the characters is one of the ways that I provide fun to the players. If I was teaching young children to play, I would have different parameters, since that is what would be the most fun around that table. There is only one team - the people sitting around the table (which includes the DM). They all want to make that team win (everyone around the table have fun).
It is only by falsely conflating character success with player success that the misguided idea that a DM should be impartial has any traction. DMs fell for it as well, with the old adversarial DM idea. The DM should NEVER be impartial - they should be actively working for more fun at the table for everyone (including themselves). By the flip side, the players should never be impartial either. They should also be actively working for more fun at the table for everyone (including themselves).
In a game with multiple sides, it provides fun to have a neutral arbiter to provide fairness. The idea that the players are a side, the DM is a neutral arbiter, then leaves who to oppose the players? (Note: not to oppose the characters.) No one. Without that, the idea of a neutral person makes no sense. I know it's been one of those ideas that's been around for ages, but it really needs to be reexamined instead of just accepted.
Just like players and characters are different, the challenges, setting and foes the DM sets up and controls in the world are separate from the DM themself. The DM and players are on the same side. The characters and the challenges are not. Or maybe, through clever play, they are.
You say the same things I said, but your skewed weighting misses the point by a country mile. You trivialize the point of playing and somehow just assume "fun will happen", without realizing it's the absolute most important thing about the game and it needs to be a DM's first priority.The reason why I am pushing back is because I don't think you are comprehending what the term means. I got your elaboration in your original post.
A neutral DM does these sorts of things....
1. He makes his NPC/Monster plans in advance so as not to be influenced by PC planning.
2. He doesn't change things midstream because things are going too good or too bad for the PCs
3. He lets the dice fall where they fall.
Yes he plays the roll of the bad guys. And given their knowledge AND PERSONALITIES, he plays them to the best of his ability. If though they are cowardly, he must play them cowardly and not as super brave fight to the death types.
That is all that being neutral means. It's not fudging. It's being fair and making impartial rulings. Impartial means ruling according to the rules and the world concept.
It does not have anything to do with being impartial about having fun. Everyone wants to have fun. Being neutral and impartial helps promote more fun for everyone. The neutrality part is ABOUT rulings inside the game.
You say the same things I said, but your skewed weighting misses the point by a country mile. You trivialize the point of playing and somehow just assume "fun will happen", without realizing it's the absolute most important thing about the game and it needs to be a DM's first priority.
Answer me this. Which situation would you rather be in?
Playing with a scrupulously neutral DM who puts together a technically adept world but does not prioritize enjoyment at the table, just assumes it's going to happen. It's fair, dry, and not tailored to the specific characters or players, instead they must find what they like in the world - or not. If they want intrigue and that's not what the DM wanted, too bad. This describes what you have above.
Playing with a DM who is actively working to make sure all of the players are having fun - crafting personal character arcs, making sure that over time all of the characters have equal time in the spotlight, making sure little used character features, quirks, backstory etc come up occasionally. Pays attention to player interests (they liked that organization, or they enjoy RP challenges more than dungeon crawls) when crafting future adventures. Oh, and is just as fair and consistent in application of the rules and plots in motion as the first one, because being fair also adds to the player fun.
BTW, I don't say this to degrade your style of play - I honestly believe that if you listed out everythign about how you DM it would be a heck of a lot more player-centric then what you put above without sacrificing what you wrote. I just put it like this because the parts not listed are the most important parts.
Every bit of what you say is for naught though if the DM is not impartial and fair. So I will say that I will always prefer an impartial and fair DM to one that is not. Now you do make a good point that creativity and campaign construction are important and go on the list for sure. I tend to build campaigns independent of a group as it takes me a while and typically when I ask if people want to play they think "next week". So I get things ready and then seek players.Playing with a scrupulously neutral DM who puts together a technically adept world but does not prioritize enjoyment at the table, just assumes it's going to happen. It's fair, dry, and not tailored to the specific characters or players, instead they must find what they like in the world - or not. If they want intrigue and that's not what the DM wanted, too bad. This describes what you have above.