Sounds dangerous!I should clarify that I don't have a hard rule against letting the dice kill a player
Sounds dangerous!I should clarify that I don't have a hard rule against letting the dice kill a player
I've been running games for 28 years. Personally, I view myself as a "Warden of Fun." If you have taken on the responsibility of running a game, you have made yourself responsible for others having a good time.
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So, how do you view the job of a DM?
Does this mean that we are agreed that the DM must provide some way to match the players and their preferred style and difficulty, such as through a sandbox where they pick to go or working directly with the DM?Yes this would be examples of what I am talking about. Changing the world on the fly to fit what the DM perceives will make the players happier, or in some dark instances less happy. Sandboxes enable groups to control the difficulty dial which is how I prefer it.
Well without a sandbox, and assuming you are still doing skilled play, then the DM is choosing the module and he will choose one he thinks is appropriate for his group. I don't play that way and don't really like it though of course I'd do a one shot. So answer is I think, yes.Does this mean that we are agreed that the DM must provide some way to match the players and their preferred style and difficulty, such as through a sandbox where they pick to go or working directly with the DM?
To put another way - with DM that is not offering a sandbox, should they be completely impartial to player wishes including, for instance, combats that are consistantly too easy because that the DM's vision?