Paul Farquhar
Legend
Certainly at what point you came in has a big influence on your impressions. I came in one the ground floor so to speak, and thought DL1 was excellent (although I never got around to running it). It wasn't really until the second module that the problems started to become apparent. This is where the "this character can't die" rule came in, but it also felt like dull filler that was too focused on developing the villains. Then it became apparent that the dungeon modules wouldn't tell the whole story, and it would be necessary to read the novels. Which for me was a somewhat painful experience, having already read much better fantasy. And I was mature enough to be offended by the gully dwarves and Fizban. But I enjoyed the Dragonlance Adventures sourcebook, which is remarkably similar to the setting books WotC are putting out today.I think, by the time we had the spending money to be buying modules and the like, the original DL adventures were off the shelves
To an extent. But even after it was called out as an issue railroady adventure paths continued to be published, right up to early 5e. I think it's probably unfair to point to Dragonlance as the cause though, it may well have been something that would have happened anyway, especially as it became apparent that larger books where more cost-effective than magazine-sized modules.Looking back at it, I think it had the usual growing pains (modules were railroady, but it's entirely possible no one had said that was a no-no at the time, and they didn't repeat it with later product
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