I agree.
While I appreciate some things about Dragonlance (I think the Heroes of the Lance boxed set was one of TSR's best) its publishing was basically the impetus from changing from location based adventures to heavily railroaded ones. The Dragonlance modules themselves are so inflexible that basically, if you aren't playing the characters from the books and following the steps exactly you're playing it wrong.
Talking about the original three novels though, is a bit different. I think they were greatly aided by being there early on. Much like the Shannara books, which were heavily popular around then. Similar to many of the Shannara books those original Dragonlance books don't really hold up much to contemporary scrutiny. I let somebody borrow the original three books a couple years ago and they couldn't get through even the first one because they thought it was "too cheesy, schmaltzy and cringey". And yeah, with a fresh set of 2022 eyes, I can see why that might be.
To me, Dragonlance is in a weird place where the "importance" of it is so intrinsically tied to the saga of the original Heroes of the Lance that moving away from that, limits its appeal. I mean, removing the narrative -as a game setting- what does Krynn offer over say, Greyhawk, FR, Mystara etc? I would argue all of those and more are better pure settings.
Please like what you like, I'm not telling you you're wrong. I'm just saying, that in my opinion, this was much more of a right time right place sort of deal rather than a genius work on every level.
Except that, if you like Kender, you are objectively wrong and just like the worst person.