Xaelvaen
Stuck in the 90s
I posted on this yesterday with a thread talking about ASIs, but for our table, I stack Extra Attack as follows, without any balancing issues arising:
Classes that have extra attack are added together to determine when you get extra attack, but only to the lowest level of extra attack. Since Fighter is the only class that gets more than 2 attacks with this feature, it means it stacks up to 2 attacks, but to get that third attack, you must have an 11th level Fighter.
In example, a Barbarian 2, Fighter 3 would have Extra Attack (2 Attacks). They'd need 8 more levels of Fighter to get Extra Attack (3 Attacks). I do this because multi-classing before level 5 in classes that get Extra Attack is a bit broken. I had a player that started as a Barbarian, but as she encountered civilization and grew attached to the rest of the group, she started to refine her tactics and multi-classed into fighter. I then saw the Paladin getting extra attack at 5, and the Barb/Fgt having to wait. The abilities gained from multi-classing in -no way- made up for that lack of a second attack, thus my rules.
Obviously, as a DM it's our job to watch to make sure certain rules aren't being abused, but making Extra Attack and ASI's character level based instead of Class Level has not hurt my group in one bit, or even had to make me re-evaluate encounter difficulty.
Classes that have extra attack are added together to determine when you get extra attack, but only to the lowest level of extra attack. Since Fighter is the only class that gets more than 2 attacks with this feature, it means it stacks up to 2 attacks, but to get that third attack, you must have an 11th level Fighter.
In example, a Barbarian 2, Fighter 3 would have Extra Attack (2 Attacks). They'd need 8 more levels of Fighter to get Extra Attack (3 Attacks). I do this because multi-classing before level 5 in classes that get Extra Attack is a bit broken. I had a player that started as a Barbarian, but as she encountered civilization and grew attached to the rest of the group, she started to refine her tactics and multi-classed into fighter. I then saw the Paladin getting extra attack at 5, and the Barb/Fgt having to wait. The abilities gained from multi-classing in -no way- made up for that lack of a second attack, thus my rules.
Obviously, as a DM it's our job to watch to make sure certain rules aren't being abused, but making Extra Attack and ASI's character level based instead of Class Level has not hurt my group in one bit, or even had to make me re-evaluate encounter difficulty.