Yora
Legend
Planescape fails as a useful campaign setting because it states that it is designed to not be for adventures that are about looting treasures or killing monsters, but "about concepts and philosophy, man!"
And then never giving any helpful explanation or examples what that could even look like.
There are all the gods, and demon lords, and factions, and they have cool descriptions, but nobody anywhere has any motivations to become active and do anything. The factions have different philosophical dogmas, but many of those don't translate into specific actions that would step on the toes of the activities of others.
That might be why the Blood War became so overblown. That's an actual conflict where stuff is happening. It's only pointless combat for the point of combat, which Planescape isn't supposed to be about, but at least there's action going on.
The Planescape boxes for the different planes can be wonderful to read. But they are fiction. Not usable game content.
And then never giving any helpful explanation or examples what that could even look like.
There are all the gods, and demon lords, and factions, and they have cool descriptions, but nobody anywhere has any motivations to become active and do anything. The factions have different philosophical dogmas, but many of those don't translate into specific actions that would step on the toes of the activities of others.
That might be why the Blood War became so overblown. That's an actual conflict where stuff is happening. It's only pointless combat for the point of combat, which Planescape isn't supposed to be about, but at least there's action going on.
The Planescape boxes for the different planes can be wonderful to read. But they are fiction. Not usable game content.