deganawida
Legend
Correction: Using OSE Advanced’s Gnome class for the Eldest.
"...unless the campaign focus changes to follow the Immortals and their activities." -page 223.The big one I believe is that RC is essentially BECM and skips the I of Immortals entirely as a PC thing. BECMI has immortals as a boxed set stage of the game with a series of modules for immortal PCs. RC has a couple pages on immortals and how PCs can become one, but then says once they achieve it they should be retired from play to be NPCs.
Oh, I love his videos.Check out BECMI Beserker on YouTube. Great video's on BECMI.
Loving the discussion. BARGLE MUST DIE!
when i came out I loved the dragonlance setting. IT was however almost unplayable because of all the players that expected everything to be as they expected. So we moved to the other side of Dragonlance Taladas and had so much more fun. No expectations just fun games.In my experience, role-playing started right in the intro adventure in the Red Box, the moment I started trying to find a path that would save Aleena. The moment I started imagining myself as that plain old Fighter.
Dragonlance the setting, I love. Dragonlance the modules, not so much. I've been idly re-reading them and the first one is actually pretty good and has more sandbox to it than I remembered, but as the series continues, where they run into trouble is when they tries to precisely curate the player experience and story. It grips onto the plot so tightly that it prevents the adventure from unfolding naturally, from generating those spontaneous moments of genius.
when i came out I loved the dragonlance setting. IT was however almost unplayable because of all the players that expected everything to be as they expected. So we moved to the other side of Dragonlance Taladas and had so much more fun. No expectations just fun games.