Rogue's Gallery for Wrath of Righteous

Major NPC's and Paladin Army info

Aron Kir Male human rogue 5/low Templar 1 is with the army as a scout and because he has personal experience with Drezen. He has no magic to offer the players.


Nurah Dendiwhar female halfling Bard 8 with the army for moral.
Spells Known are mostly cures, battlefield control and personal enhancements such as cat's grace and invisibility.

Sosiel Vaenic Male human cleric of Shelyn 6 is the leader and healing support.
Cleric Spells Prepared (CL 6th; concentration + 1 O)
3rd-dispel magic, protection from energy0, remove disease
(DC 17), searing light
2nd-aid, align weapon° (good only), delay poison (DC 16),
lesser restoration, shield other
1 st-detect evil, protection from evil0, remove fear,
sanctuary (DC 15), shield of faith
O (at will)-create water, detect poison, light, stabilize
D Domain spell; Domains Good, Luck

KNIGHTS OF KENABRES ACR 3
LG Medium army of humans (paladin 4)
hp 16
DV 18; OM +8 ranged
Tactics expert flankers, standard, withdraw
Resources improved armor, improved weapons (mwk cold
iron), mounts, ranged weapons (longbows)
Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spellcasting
Speed 3; Morale +1; Consumption 5

As 4th level paladins their spell casting is pretty limited in duration and depth.
 

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Druid/Ranger/Guardian in Progress

Vanse Bouclier ["Boo-clee-ay"], Half-Elf
Druid 2 / Ranger 4 / Guardian 1
 
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Aisling Catalys, Male CG Sylph (medium native outsider)
(pronounced Ash-ling, traditional sylph name meaning Dream or Vision)
HP 74/74 = 10 + 7x8 + 8
AC: 25 = 10 + 6 (dex) +4 armor +2 attunement +1 deflection +1 natural +1 grace
Touch: 18
Flatfooted: 18
<+2 vs traps>

CMB: +6 = +6 (BAB)
CMD: +22 = 10 +6 (BAB) +0 (str) +6 (dex)

Fort 8 = +3 +2(Con) +2 resistance +1 sacred
Ref 14 = +6 +6 Dex +2 resistance
Will 6 = +3 +0 Wis +2 resistance +1 trait +1 sacred
<+2 vs death and negative energy>

Init +6 <+1 +1/5 over DC 11+bluff mod of enemy>
Perc: +18
Speed: 30'

Classes/Levels
Sanctified underground chymist Unchained rogue 5 / Evangelist 4

Age: 23
Languages: Common, Sylph(Eire), Ifrit(Italian), Maker script(Welsh), Eleme(Amharic), Geni(Arabic)

Attributes
Str 10
Dex 22 = 16 +2 race +2 levels +2 inherent
Con 14 = 16 -2 race
Int 16 = 12 +2 race +2 inherent
Wis 10
Cha 8

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Attacks
--------------------
Melee
Liquid glass dagger +14 (1d4+7 19-20/x2) S or P = +6 bab +1 attunement +6 dex +1 WF
Thirsting dagger +13 (1d4+6 17-20/x2) S or P
TWF: +12/+7/+11/+6
<+1 to hit, +2 to damage vs Large+ >

Ranged
shortbow +12 (1d6 20/x3 100') P
Space 5 ft. Reach 5 ft.

Special Attacks
Sneak attack: 4d6 (+4 bleed)
<bewildered,disoriented,hampered>

--------------------
Specials
--------------------
Trapfinding
Darkvision
Lightning resist 5
Storm in the blood (heal 2 hp for 1 round when taking lightning damage)
Bleeding attack (talent 2)
Trap spotter (talent 7)- auto perception when 10' within the trap
Bomber (talent 9) - make int (3) bombs daily 4d6+3 Ref DC 17 for half

Danger sense +2
Divine purpose (+1 sacred bonus to Fort and Will)
Epiphany (augury 1/day)
Rogue edge (sense motive)
Precise splash weapons (deal sneak attack with splash weapons)
Divine boon
Gift of tongues (Eleme)

--------------------
Skills (rank + stat + class + other)
--------------------
5 x 11 + 4 x 9 + 9 background

*Acrobatics 20 = 11+6+3 (+5 boots 10/day to move through opponent)
*Appraise 0
*Bluff 0
*Climb 0
*Craft (Alchemy) 19 = 9+3+3+4(chemist)
*Diplomacy 0
*Disable device 21 = 9+6+3+4 (trapfinding)
*Disguise 0
*Escape artist 17 = 9+6+3
Fly 0
Handle Animal 0
*Heal 0
*Initimidate 0
Kn (arcana) 0
*Kn (Dungeoneering) 8 = 2+3+3
Kn (Engineering) 0
Kn (geography) 0
Kn (history) 0
*Kn (Local) 14 = 8+3+3
Kn (nature) 0
Kn (nobility) 0
Kn (planes) 0
*Kn (Religion) 9 = 3+3+3
(bg)Lore (Skyfall history) 15 = 9+3+3
*Linguistics 0
*Perception 18 = 9+0+3+1(ioun)+5(eagle goggles) <+4 to find traps><+3 to avoid surprise>
*Perform 0
*Profession 0
*Sense motive 13 = 9+0+3+1(ioun)
*Sleight of hand 10 = 2+6+3
*Stealth 23 = 9+6+3+4(racial)+2(ioun)
*Swim 5 = 1+1+3
*Use magic device 15 = 9+3+3


Aisling.jpg

walking with the dagger.jpg

Aisling has a lithe build with pale blue skin and short silver hair that sways like in a gentle breeze. His eyes are a striking shade of emerald green on light blue sclera, constantly moving.


--------------------
Feats
--------------------
Traits Indomitable faith, Pragmatic activator

Rogue: Weapon Finesse
1st: TWF
3rd: Weapon focus (dagger)
5th: Deific obedience (Black prince)
7th: Big game hunter
9th: Improved TWF

Daredevil softpaws 1400 gp - bonus to tumble and +2 to attack 10/day
Sleeves of many garments 200gp
Gloves of reconnaissance 2000gp - 1/day see and hear through the wall

MW Liquid glass dagger 1102gp (+1)
Thirsting dagger 2800gp (keen)
MW mithral shadow chain shirt 4850gp (+2)

Ioun stones
  • Dark blue rhomboid (cracked) 400gp - +1 perception and sense motive
  • Magenta prism (cracked) 800gp - +2 to stealth (can change daily)
  • Pearly white spindle (cracked) 3400gp - regenerate 1 hp/h; resonance +2 sacred saves vs death and negative energy
Shining wayfinder 2000gp - detect evil at will, light at will, protection from evil 1/day

Handy haversack 2000gp

Travelers any-tool 250gp
Phosphorus in an oil filled vial 2sp
Alchemist fire x10 200gp
Acid x5 50gp
Alkali flask x2 30gp
Hounds blood 110gp
Troll styptic 100gp
Bodybalm 25gp
Healy Myrrh 25gp
Angelstep 25gp
Healing potion x2 100gp
Wand of CLW 750gp

Portable alchemist lab 75
Formula alembic 200
Hybridization funnel 200


Air crystals 50
Elemental breath 80

Aisling was born among the clouds, in a small village near the ruins of the Temple of the Sky cultivated by few remaining devoted. Born in the land where Volcano holds back the darkness, Aisling was always fascinated by the play of light and darkness. High on the mountaing in the temple of the sky where air crackles with the energy and light of Fire keeping them safe were far away, he learned to harvest natural resources to power his lack of divine power. With his innate affinity for the air, he learned quickly he could move silent and unseen. His curiousity got him often into places he shouldn't be. This was cultivated by his parents and their "priests" that lived for the day Sky would return. They collected ancient items and tomes from before the fall, from early days and Aisling was trained to recover such items. The undending war against The Dark and its spawn forged him into resourceful warrior, using his wits and stealth to fight off the assaults on the temple.

On his 16th birthday, there was a ceremony, the coming of age, annointment by the high priest and joyous occasion for everyone. There was a spark as he was annointed, a sign of The Goddess and one lone raven cawed as it watched the proceedings. It flew away after making a round over the audience, letting one single feather fall on the boy. Cawing again, it left the space as everyone was left wandering, and yet hopeful once again. Quick discussion of omens and meanings - resident electricity, random feather falling - everything could be explained away. But the fact was, it happened all at the moment the boy was already indoctrinated and believed firmly that Sky will be back. Aisling threw himself at ancient texts, learning new languages and preaching in the cities the missions were taking him to about the return.

He learned what he could about ancient rites and daily obediences and focused on that. The discipline didn't come naturaly to unruly boy, but this was personal. And felt right. Unfortunately, his preaching drew attention of the inquisitors in Hearth. And now, huddled in the damp corner of the cell, his throat parched and his stomach growling from hunger. It had been three days since he had seen a guard, or anyone, for that matter. The Temple once a place of reverence, now served as his prison. The Goddess of the Sky had died five thousand years ago and it seems he will not be the one to return Her.

In the dim light, he clung to a shred of hope that his knowledge of alchemy and the skills he had honed over the years might somehow aid in his escape. The Sky had always been his guide, and he prayed for one last vision or sign to lead him to freedom.


Personality
Quick-witted and agile in mind as well as in body, Aisling thrives on puzzles, uncovering hidden truths and enjoys good puns and wordplays. His loyalty is hard to get, but once given it is absolute. Enjoys harmless pranks, but grew much more serious since the temple fell.

History
A Curious Youth
As a child, Aisling was never content with the life of a Maker. His family, renowned pharmacists in their village, hoped he would follow in their footsteps. However, Aisling's curiosity often led him astray. One afternoon, while experimenting with volatile compounds, a small explosion rocked their home. The blast singed his eyebrows and left a lingering scent of burnt herbs.

Another time, his attempt to create a potent elixir resulted in him accidentally poisoning himself. The antidote was swiftly administered by his frantic parents, and while he recovered, the incident only fueled his fascination with alchemy. His adventurous spirit was undeterred, and he continued to push the boundaries of his craft, much to his family's dismay.

A Vision of the Sky
One evening, as Aisling wandered the outskirts of his village, he was struck by a vision. The sky above, usually shrouded in the dim twilight of their realm, cleared to reveal a vast expanse of blue. He stared in awe, not comprehending what he was seeing. Then, a gentle breeze carried a whisper to his ears, "The Sky weeps for her children."

At that moment, he saw the Tears of the Sky on the horizon, a great storm gathering strength. The vision was brief but profound. He later learned that this was a rare glimpse of the sky as it once was, before the Dark's assault. The voice on the wind had spoken of hope and loss, and the storm, he realized, was a manifestation of the Sky's sorrow. Once again, a single raven watched him as he realized what happened.

These experiences shaped Aisling's resolve. He knew that his destiny was intertwined with the elements and that his skills in alchemy were meant for a greater purpose.
 

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