Son of Meepo
First Post
Not that my opinion amounts to much, but I'd be all in favor of getting rid of mundane ammo tracking.
[sblock=Threadjack]
I've played a charisma paladin.
I have seen encounters where the only way for the melee characters to get into the fight is by making some sort of skill check (Acrobatics or Athletics).
Charisma paladins get hosed because they're generally walking around with a -4 ACP and lack the training or the ability scores to make those checks.
And what was I going to do about it? Pick up a ranged weapon and make RBAs? Would that be with my 13 Str or my 10 Dex? I mostly stayed back and used my save granting powers and healing. I only made (ineffective) RBAs so that I could mark things that got close enough.
It didn't get any better for me until I hit paragon and was able to turn my ranged dilettante power into an at-will with Versatile Master.
Sometimes some characters will have difficulty with certain encounters.[/sblock]
[sblock=Threadjack]
I can say that the times I've seen a set-up where only the longbow wielding can hit the enemy and the melee party members sit around with their ... longswords ... in their hands is 0.
I've played a charisma paladin.
I have seen encounters where the only way for the melee characters to get into the fight is by making some sort of skill check (Acrobatics or Athletics).
Charisma paladins get hosed because they're generally walking around with a -4 ACP and lack the training or the ability scores to make those checks.
And what was I going to do about it? Pick up a ranged weapon and make RBAs? Would that be with my 13 Str or my 10 Dex? I mostly stayed back and used my save granting powers and healing. I only made (ineffective) RBAs so that I could mark things that got close enough.
It didn't get any better for me until I hit paragon and was able to turn my ranged dilettante power into an at-will with Versatile Master.
Sometimes some characters will have difficulty with certain encounters.[/sblock]