TwoHeadsBarking
First Post
I would like to propose Dragon 371. The articles that have stuff that needs voting on are below, but there is also an article on how genasi might fit into Eberron.
Legacy of Acererak: This article contains backgrounds and feats. The backgrounds are mostly in the PHB2 format, except they include a fourth choice of benefit which we should ignore. Then there are two types of feats. The first type is your normal feats, most of which just give minor benefits when fighting the undead. It also contains one of the better “Astral Fire”-esque feats, in the sense that the stat requirements weren’t chosen to make sure nobody who would want the feat could qualify for it.
The second type of feat is the Heritage feats. If you aren’t familiar with these, they basically work like Divine Power’s Domain feats. +2 to a skill, some bonus to one of your at-wills. They differ from the Domain feats in that they have stat requirements rather than power source ones (so there are some bonuses for Wizards and Warlords, for example), and the bonuses mostly only help against the undead.
Hestavar: The Bright City: This article contains three high-level magic items and an ED. We should probably take the L4W policy of not bothering to vote on such things until people start gaining several levels.
Playing Dhampir: This article has a number of feats, including some power swap ones, and two paragon paths for those who want their characters to be half-vampires. Are such things even feasible in Eberron lore? I’m pretty sure Eberron has vampires, so I don’t think this will be a problem.
Legacy of Acererak: This article contains backgrounds and feats. The backgrounds are mostly in the PHB2 format, except they include a fourth choice of benefit which we should ignore. Then there are two types of feats. The first type is your normal feats, most of which just give minor benefits when fighting the undead. It also contains one of the better “Astral Fire”-esque feats, in the sense that the stat requirements weren’t chosen to make sure nobody who would want the feat could qualify for it.
The second type of feat is the Heritage feats. If you aren’t familiar with these, they basically work like Divine Power’s Domain feats. +2 to a skill, some bonus to one of your at-wills. They differ from the Domain feats in that they have stat requirements rather than power source ones (so there are some bonuses for Wizards and Warlords, for example), and the bonuses mostly only help against the undead.
Hestavar: The Bright City: This article contains three high-level magic items and an ED. We should probably take the L4W policy of not bothering to vote on such things until people start gaining several levels.
Playing Dhampir: This article has a number of feats, including some power swap ones, and two paragon paths for those who want their characters to be half-vampires. Are such things even feasible in Eberron lore? I’m pretty sure Eberron has vampires, so I don’t think this will be a problem.