Alright, I'm formally making a few proposals within evilbob's proposal thread.
Proposal A: the penalty for being raised via Raise Dead is:
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones, or 4 RP.
Proposal B: the penalty for being raised via Raise Dead is:
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones or 6 RP.
Proposal C: the penalty for being raised via Raise Dead is:
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject completes 6 encounters.
Proposal D: the penalty for being raised via Raise Dead is:
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after 6 months of RL time.
Proposal E: the penalty for being raised via Raise Dead is:
Nothing, save for the cost of the ritual, and the time it took to raise the character.
Feel free to make progress from here.
EDIT: If the proposal to double RP passes, consider the RP quota above to double as well.