D&D (2024) Playstyle Changes from 5E to 5.5E?

Argyle King

Legend
Based upon playtests, different visions for classes, and etc...

How has the playstyle changed from 5E to 5.5E?

It appears that there are some very different mentalities and visions behind how the Bauer Edition of the game has been designed and put together. How does that manifest in play, storytelling, worldbuilding, and etc?

Does ze game remain ze same?
 

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Remathilis

Legend
Based upon playtests, different visions for classes, and etc...

How has the playstyle changed from 5E to 5.5E?

It appears that there are some very different mentalities and visions behind how the Bauer Edition of the game has been designed and put together. How does that manifest in play, storytelling, worldbuilding, and etc?

Does ze game remain ze same?
We don't know. We've only seen a limited amount so far, and even taking into account UA we don't know the full picture.

The short answer is that things won't change in the larger picture, but the details will be different. Someone described it as saying "if 14 power ran on 1d10, 24 ran on 2d4". That's basically what I'm seeing so far.

But how much it actually changes the game, we don't know but my guess is not as much as people wanted/feared.
 

bmfrosty

Explorer
Is 5.5 really going to stick? Many considered Tasha's to be 5.5 until this was announced. I think WotC is going to try and maintain compatibility for a long time. The power creep will be terrible. If we keep numbering like this, we'll end up at 5.9375 or something.
 


Oofta

Legend
Supporter
I call it 5E24. But regardless, I don't really see much changing based on what I see right now.. It's not a radical change unlike the switch to 4E. My DMing style has changed over the years, but it didn't really change all that much with, say the switch from 2E to 3E which had much more dramatic changes.

The rules we use are just a representation of how the characters interact with the world, with this modification it doesn't change the characters or the world.
 

Argyle King

Legend
We don't know. We've only seen a limited amount so far, and even taking into account UA we don't know the full picture.

The short answer is that things won't change in the larger picture, but the details will be different. Someone described it as saying "if 14 power ran on 1d10, 24 ran on 2d4". That's basically what I'm seeing so far.

But how much it actually changes the game, we don't know but my guess is not as much as people wanted/feared.

I think mentality and design inspiration can change how something plays out at the table, even if the components used to build the product are largely the same.

In a similar way, I imagine that Michael Bay and M. Night Shyamalan would produce noticeably different movies from the same script.

I didn't participate in any of the playtests, so I'm just going off of secondhand information and the occasional video, but it appears that the overall vision for D&D, how a game should work, and what kind of stories are pushed to the forefront may be different for 2024.
 

Argyle King

Legend
Is 5.5 really going to stick? Many considered Tasha's to be 5.5 until this was announced. I think WotC is going to try and maintain compatibility for a long time. The power creep will be terrible. If we keep numbering like this, we'll end up at 5.9375 or something.

Elsewhere, I called it "Bauer Edition" (as a reference to 24,) but I don't expect that to catch on.
 

mellored

Legend
5.24 what I call it.

And yes, it's the same game with a lot of little refinements, rebalancing, and more options.

And most of those options are giving martial classes a way to trade raw power for other stuff.

Examples
Rogues can give up a d6 sneak attack damage to trip.
Or fighters can expend a second wind to get a bonus on a skill check.

That does increase the complexity a bit, but you can still just choose damage if you want.
 



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