Crimson Longinus
Legend
This would not happen, but in theory I would ask how do they know and how would their character know. And lets face it, the the reason is that they have read the module and are using that information to metagame and this would be an indication that we have incompatible gaming preferences. We would have to discuss whether we can come to an agreement how to handle matter or whether it is just better than we do not play together. And the latter is a perfectly fine solution; I think that choosing a group of players with roughly compatible preferences and expectations is one of the key elements for running a successful game.How about your approach? Let's say somebody shows up at your game and "mysteriously" looks for the secret doors in all the right places, tries just the right attacks on monsters with resistances, checks for traps at just the right times, etc. But does so with persuasive innocence, claiming to just be really lucky? How do you handle it?
Or alternatively it turns out that the player is psychic in the real life. This seems more unlikely, but would certainly be interesting!
When we are envisioning how this fictional person is, the game statistic inform us on that right? (Perhaps we assign different weight on how much though, and that was also reflected on our disagreement on the importance of racial ASIs?) So when I look at my fictional person and try to think how much they would know I look at their game statistics for the clue. High intelligence and a lot of knowledge skills tells me that the character is either well educated or otherwise knowledgeable, the lack of those tells me opposite. So when answering to the question whether my character knows who is the Prime Minister of Thay (there isn't one, right?) I would not go for my own memories about the matter, nor I would pick up the FR sourcebook as those are things that my character doesn't have automatic access to.I don't quite understand the problem. While players bringing in their own foreknowledge will (or really "might") sometimes obviate the need for a roll, there can still be plenty of other occasions where they don't have player knowledge. Especially if the DM switches things up.
Take the gunpowder example. The low-Int, zero-skill player might say, "Oh I got this. Equal parts potassium nitrate, charcoal, and sulfur." So they try it and...lo and behold!...in this game world, that doesn't work. So now the Wizard with Arcana proficiency says his favorite class in wizard school was pyrotechnics, and he says "I'm pretty sure it's 2 parts dragonbone, 1 part crushed carrior crawler chitin, and a cup of gelatinous cube." The DM maybe asks for an arcana check, or just decides that the characters proficiency & Intelligence, plus Rule of Cool, means that it works.
High Int & proficiency > player knowledge.
As for the gunpowder, this should never, even come up and would be a total dealbreaker. It is not even about whether it would work, it is a completely absurd action taken by a character in this fictional setting and would indicate that the player is not trying to properly play the role and I would have no interest in playing with them.