Pineapple Express: Someone Is Wrong on the Internet?

Staffan

Legend
It's been a couple of decades since I last ran a WEG Star Wars campaign but from what I remember the attacker rolled their damage and the defender rolled their toughness (or whatever stat it was). You compared the results. Resist with more than the damage roll and no damage received. The "scale" capped the maximum that you could get on the die to resist, or damage. If a person was fired on by a vehicular weapon then I think the max on the die was 4. For ship to person was 2. So if you were an insanely tough 5D Wookie in Stormtrooper Armour (+2D), the most you could roll was something like 14 against a ship, which would be rolling perhaps 4D with no cap, for a max of 24.

EDIT - I should really dig that game out again, for a re-read. I've got most of the books and it was a great game to play.
Over its life cycle, Star Wars D6 had a total of four different variants on scale rules. The one you're referring to was in 2nd ed. There was a similar version in 1st ed rules companion, except dice that rolled above the cap were removed altogether. The original 1st ed rules just had the "triple damage" rule of vehicle weapons vs people, and 2e revised changed it so you just added/subtracted X dice depending on scale difference.
 

log in or register to remove this ad


Ryujin

Legend
Over its life cycle, Star Wars D6 had a total of four different variants on scale rules. The one you're referring to was in 2nd ed. There was a similar version in 1st ed rules companion, except dice that rolled above the cap were removed altogether. The original 1st ed rules just had the "triple damage" rule of vehicle weapons vs people, and 2e revised changed it so you just added/subtracted X dice depending on scale difference.
I have both the 1st Edition and 2nd Edition rulebooks, so was likely remembering the 2e rules as the last I played.
 


RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Ok, but did the Jedi have a position on pineapple on pizza? Discerning scum and villainy want to know.
The Jedi are more concerned with people who don't use cheese made from blue milk. It's very unsettling! It's, like, white/yellow??? What's up with that?!?
 


Retreater

Legend
Have you tried Level Up?
Well, kinda...

I got the core books from the initial Kickstarter.
After the OGL debacle, when my ire towards WotC was at its height, I was too angry to even look at an official 5e product. Luckily, my 5e game at the time was finishing up its Original Adventures: Isle of Dread campaign. With the massive amount of treasure from that adventure, they were ready to move on to another quest. I picked Necropolis from Frog God (the 5e update of the Gary Gygax adventure).
At that point, I kept Level Up behind my screen. I didn't use a single WotC product, though my players continued with their 5e characters. And I think they completely overpowered Necropolis, largely because of the Monty Haul nature of OAR: Isle of Dread - and its gold piece awards not being in line with the magic item economy of Level Up. And they overpowered Necropolis until they got cocky and completely fell into a trap and had a TPK.
As far as where to go from here, I am wrapping up running a PF2e adventure path and a 9 month campaign in D&D 4e. I need something even less complex than 5e to recharge my batteries.
If I ever want to go back to a 5e-like game, I'll likely do Level Up. I haven't used an official WotC 5e product since the OGL debacle. (In fact, I've sold most of them to a used book store.)
 

Maxperson

Morkus from Orkus
Well, kinda...

I got the core books from the initial Kickstarter.
After the OGL debacle, when my ire towards WotC was at its height, I was too angry to even look at an official 5e product. Luckily, my 5e game at the time was finishing up its Original Adventures: Isle of Dread campaign. With the massive amount of treasure from that adventure, they were ready to move on to another quest. I picked Necropolis from Frog God (the 5e update of the Gary Gygax adventure).
At that point, I kept Level Up behind my screen. I didn't use a single WotC product, though my players continued with their 5e characters. And I think they completely overpowered Necropolis, largely because of the Monty Haul nature of OAR: Isle of Dread - and its gold piece awards not being in line with the magic item economy of Level Up. And they overpowered Necropolis until they got cocky and completely fell into a trap and had a TPK.
As far as where to go from here, I am wrapping up running a PF2e adventure path and a 9 month campaign in D&D 4e. I need something even less complex than 5e to recharge my batteries.
If I ever want to go back to a 5e-like game, I'll likely do Level Up. I haven't used an official WotC 5e product since the OGL debacle. (In fact, I've sold most of them to a used book store.)
When I start to burn out, one of my players steps in to run a game for a while. That takes a huge load off since I only have to worry about ONE character!!!! Then after a few months, I start looking at how I could do things better here or differently there and the bug to run again bites.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
When I start to burn out, one of my players steps in to run a game for a while. That takes a huge load off since I only have to worry about ONE character!!!! Then after a few months, I start looking at how I could do things better here or differently there and the bug to run again bites.
A group I was part of in Austin had a policy: everyone had to devise a campaign (GM’s choice), and we all had to have a character for everyone’s campaign. And every week, 2 people were designated as the GMs for the next session- one was the primary, one was the backup.

It was a great system for avoiding cancelled game nights and GM burnout. I think we only had a few evenings where we had no GM, and even then, our host had a literal wall of board games to choose from. And M:tG had just hit the market as well.
 

Ryujin

Legend
A group I was part of in Austin had a policy: everyone had to devise a campaign (GM’s choice), and we all had to have a character for everyone’s campaign. And every week, 2 people were designated as the GMs for the next session- one was the primary, one was the backup.

It was a great system for avoiding cancelled game nights and GM burnout. I think we only had a few evenings where we had no GM, and even then, our host had a literal wall of board games to choose from. And M:tG had just hit the market as well.
It's a good system, but that backfired on me. The guy I mentioned, in a previous post, had been running a Savage Worlds campaign out in the boonies and we would all head out of town to play there, on Friday nights right after work. We had a bunch of weeks where he cancelled on us last minute and I became the backup. Then he could no longer host (I suspect that his wife laid down the law) and started missing completely, as I detailed in that other post. My "alternate" became a 2.5 year campaign, because the other players "were having too much fun."
 

Remove ads

Top