The Primal Tyrannosaurus
PRIMAL TYRANNOSAURUS
Huge Animal
[Huge Magical Beast?]
Hit Dice: 18d8+99 (180 hp)
[Hit Dice: 18d10+144 (243 hp) from removing toughnesses, adding Beast & upping Con]
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (–2 size, +1 Dex, +5 natural) touch 9, flat-footed 13
[Armor Class: 21 (–2 size, +1 Dex, +12 natural) touch 9, flat-footed 20]
Base Attack/Grapple: +13/+30
[Base Attack/Grapple: +18/+40 from adding Beast & upping Str]
Attack: Bite +20 melee (3d6+13)
[Attack: Bite +30 melee (4d6+14/19-20 plus toxic jaws) or kick +30 melee (3d6+14) or tail-slap +25 melee (2d8+21)]
Full Attack: Bite +20 melee (3d6+13)
[Full Attack: Bite +31 melee (4d6+14/19-20 plus toxic jaws) and kick +25 melee (3d6+7) or Bite +31 melee (4d6+14/19-20 plus toxic jaws) and tail-slap +25 melee (2d8+21)]
Space/Reach: 15 ft./10 ft.
[Space/Reach: 15 ft./15 ft. (30 ft. with tail)][FONT="]
Special Attacks: Improved grab, swallow whole
[Special Attacks: Lashing tail (sweep 2d6+14), leaping talons (2×3d6+14), pounce, seize prey, swallow whole, terrifying roar, toxic jaws (?), worry (8d6+28?)]
Special Qualities: Low-light vision, scent
[Special Qualities: Enhanced scent, ignore death, low-light vision, primal magic resistance]
Saves: Fort +16, Ref +12, Will +8
[Saves: Fort +19, Ref +14, Will +10 or Dire Animal type good Will save for +15?]
Abilities: Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10
[Abilities: Str 39, Dex 12, Con 26, Int 1, Wis 15, Cha 10?]
Skills: Hide –2, Listen +14, Spot +14
[Skills: Hide +1, Jump +30, Listen +9, Spot +12, Survival +10 [+14 when tracking by scent]]
Feats: Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track
[Feats: Combat Reflexes, Improved Critical (bite), Iron Will, Lightning Reflexes, Power Attack, Track, Weapon Focus (bite)]
Environment: Warm plains
[Environment: Warm forest? Any warm land?]
Organization: Solitary or pair
Challenge Rating: 8
[Aim for CR ~12-13]
Treasure: None
Alignment: Always neutral
Advancement: 19–36 HD (Huge); 37–54 HD (Gargantuan)
[Goes up to Colossal, maybe 18-24 (Huge}; 25-48 (Gargantuan); 49-96 (Colossal)?]
Level Adjustment: —
Despite its enormous size and 6-ton weight, a primal tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.
[Despite its enormous size and 25000 pound weight, a primal tyrannosaurus is surprisingly swift and agile. An average primal tyrannosaurus is almost 50 feet long from nose to tail, towering 25 feet in height. Its jaws are nearly 6 feet long, with teeth like razor-sharp steak-knives up to 6 inches in length.]
Combat
A primal tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple—charge in and bite.
[Enhanced Scent (Ex): This functions like the scent special quality (q.v.), except that it has double the range of regular scent (60 ft. normally, 120 ft. upwind and 30 ft. downwind), and the primal tyrannosaurus has a +4 racial bonus on scent checks, which stacks with its racial bonus to Survival for purposes of tracking.]
Improved Grab (Ex): To use this ability, a primal tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
[replaced by Seize Prey - see below
Lashing Tail (Ex): A primal tyrannosaurus's tail has double the reach of a creature of its size. Its tail attack rolls are always penalized as if they were secondary attacks, even if it is the only attack they make in a round. The tyrannosaurus can make tail-slap attacks which apply 1½ times its damage bonus from strength or make a tail sweep attack as a standard action.
The sweep affects a half-circle with a radius of 30 feet (40 feet for a Gargantuan tyrannosaurus, 60 feet Colossal one), extending from an intersection on the edge of the tyrannosaurus's space in any direction. The tail-sweep automatically inflicts 2d6+14 damage to all creatures within the affected area that are two or more sizes smaller than the tyrannosaurus, halved if they make a DC 27 Reflex save.
The save DC is Constitution-based.
Leaping Talons (Ex): As a full round action, a primal tyrannosaurus can jump to make two kick attacks, each kick is a +30 melee attack doing 3d6+14 damage. It can take 10 on its jump check, so an average primal tyrannosaurus can leap 40 feet horizontally, and can move up to a double move before attacking.
A primal tyrannosaurus can attack two separate targets with Leaping Talons if they are both within a space no wider than the tyrannosaurus's reach. If the tyrannosaurus uses both of its Leaping Talons' kick attacks against a creature two or more size categories smaller than itself it rolls for each attack but can only use the best result, since it can not strike such a lesser foe simultaneously with both feet..
Pounce (Ex): If a primal tyrannosaurus charges a foe, it can make a kick and a bite attack, including a Swallow Whole attempt if it succeeds in Seize Prey with the bite.
Seize Prey (Ex): The primal tyrannosaurus can choose to start a grapple when it hits with a kick or bite attack, as though it had the improved grab special attack. If the tyrannosaurus gets a hold on a creature two or more sizes smaller, on subsequent rounds it can opt to either make a Worry attack against the creature, squeeze the creature for automatic bite or kick damage, or make a Swallow Whole attack against a creature held in its jaws.
A primal tyrannosaurus can seize two such lesser prey simultaneously, one in its jaws and one under a foot. The tyrannosaurus is not considered flat-footed while seizing lesser prey and can attack into its threatened squares normally, including Attacks of Opportunity, although it has a -20 penalty on its grapple checks against its seized prey during rounds it attacks other foes and cannot make opportunity attacks with a natural weapon while it uses it to seize prey (i.e. it can only bite the opponent held in its jaws, not other foes).
The primal tyrannosaurus can move normally with a lesser victim held in its jaws. If it has a lesser prey seized in a foot it must make a grapple check as if moving with a pinned opponent, which counts as a Move action for the tyrannosaurus instead of a standard action as per the basic grapple rules.
The tyrannosaurus can drop a creature it has seized as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet travelled.]
Swallow Whole (Ex): A primal tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the primal tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge primal tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
[Modified as follows:
Swallow Whole (Ex): A primal tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+14 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. If a swallowed creature can use a light slashing or piercing weapon to attack the gizzard (AC 16), if they deal 25 points of damage the tyrannosaurus will spit them out. Only the creature that inflicted the damage exits; another swallowed opponent must force its own way out.
A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Toxic Jaws (Ex): A primal tyrannosaurus's fangs are swimming in toxic bacteria and stained with the deliquescing remains of its victims. Any creature bitten by the tyrannosaurus must make a DC 27 Fortitude save or contract the disease festering death.
Festering death—bite, Fortitude DC 27, incubation period 1d3 days; damage 1d6 Str and 1d6 Con. The save DC is Constitution-based.
Worry (Ex): A primal tyrannosaurus can inflict 8d6+28 damage by making a successful grapple check against a held opponent, tearing at its victim with its jaws and foreclaws. It can make a worry attack instead of a regular melee bite attack.]
Skills: A primal tyrannosaurus has a +2 racial bonus on Listen and Spot checks.
[A primal tyrannosaurus has a +10 racial bonus on Jump checks, a +4 racial bonus on Hide, Spot and Survival checks and a +2 racial bonus on Listen checks.][/FONT]