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Is this the correct way that dragons "Alternate form"

Melatuis

Explorer
Is below correct for human form. I have not usable stats in red.

HUMAN FORM YOUNG SILVER DRAGON. TEMPLATE CLASS PALADIN CR 13
XP 25,600
LG Large dragon (cold) Template Class Paladin
LG Medium humanoid (dragon, cold) Template Class Paladin
Init +5; Senses dragon senses; Perception +17
Aura of Resolve allies within 10 feet gain a +4 morale bonus on saving throws against charm effects.
DEFENSE
AC 22, touch 10, flat-footed 21; (+1 Dex, +12 natural, –1 size)
Smite Evil AC 32, touch 20, flat-footed 31; (+1 Dex, +12 natural, –1 size, +10 smite evil)
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 leather armor)
Smite Evil AC 23, touch 21, flat-footed 22; (+1 Dex, +2 leather armor, +10 smite evil)
hp 104 (11d12+33)
Fort +15, Ref +13, Will +17
Immune acid, cold, paralysis, sleep
Weaknesses vulnerability to fire
OFFENSE
Speed 40 30 ft., fly 200 ft. (average); cloudwalking, graceful flight
Melee bite +18(2d6+10), 2 claws +17 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10)
1/day Smite Evil bite +23 (2d6+20), 2 claws +22 (1d8+17), 2 wings +20 (1d6+13), tail +20 (1d8+20)
Melee mwk mace +14/+9 (1d6+3)
1/day Smite Evil mwk mace +19/+14 (1d6+14)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Space 5 ft.; Reach 5 ft.
Special Attacks breath weapon (40-ft. cone, DC 18, 6d8 cold), paralyzing breath, smite evil
Special Ability 1/day Lay on Hands (heal 5d6 hps)
Spell-Like Abilities (CL 11th)
At will—detect evil
Spells Known (CL 1st)
1st (4/day)—alarm, true strike
0 (at will)—detect magic, light, message, read magic
STATISTICS
Str 17, Dex 12, Con 17, Int 16, Wis 17, Cha 20
Base Atk +11; CMB +14; CMD 25
Feats Hover, Improved Initiative, Iron Will, Multiattack, Power Attack, Weapon Focus (bite)
Skills Acrobatics +12, Diplomacy +19, Fly +13, Heal +17, Intimidate +15, Know. (local) +17, Perception +17, Sense Motive +17, Spellcraft +17
Languages Auran, Common, Draconic, Giant
SQ change shape
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Divine Grace (Su) A template class paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Lay On Hands (Su) Once per day a template class paladin can heal wounds (her own or those of others) by touch, healing 1d6 hit points for every 2 HD the template class paladin possesses.
Smite Evil (Su) Once per day, a template class paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the template class paladin chooses one target within sight to smite. If this target is evil, the template class paladin adds her Cha bonus (if any) to her attack rolls and adds her hit die to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per HD the template class paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the template class paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the template class paladin targets a creature that is not evil, the smite is wasted with no effect.
Aura of Resolve (Su) At 10 hit die, a template class paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.
This ability functions only while the template class paladin is conscious, not if she is unconscious or dead.
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Change Shape (Su) A silver dragon can assume any animal or humanoid form three times per day as if using polymorph.
If the Animal form assumed has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip.
If the humanoid form assumed has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.
Cloudwalking (Su) A very young or older silver dragon can tread on clouds or fog as though on solid ground.
Fog Vision (Ex) A juvenile or older silver dragon can see perfectly well in fog and clouds.
Graceful Flight (Ex) A young or older silver dragon's aerial maneuverability is one step better than normal.
Paralyzing Breath (Su) Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
 

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