L
lowkey13
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*Deleted by user*
Players can certainly play how they want! But I think you can understand that, from someone else's perspective-
Allowing a person to play a cleric with full abilities; and
Allowing them a minimum 16 AC unarmored (equivalent of chain mail); and
Not suffering any of chain mail's effects (because you're not going to be at disadvantage for stealth, it weighs nothing, no minus if your dexterity is good, no strength minimum);
Allowing them to do unarmed strikes for d6 + CHA modifier....
Might seem a little much? To give you something to compare to, if someone actively chooses a monk, then they will likely have an equal or worse AC until level 8 (assuming they take 2 ASIs), and equal to or less damage with their unarmed strike until level 11; and Monks are supposed to be unarmed, unarmored fighters that don't have cleric abilities.
Again, all table are different, and you can play as you want; but if there was no "tax" for that, I would find it hard to play a monk since unarmed and unarmored abilities are no big deal?
Well, and this idea may seem foreign to you, but other people might reasonably believe that there is a colorable difference between (for example) simply calling one thing another (I am calling this "Bastard Sword" a "Long Sword" or even "I am calling this Mountain Dwarf" a "Human") as opposed to changing armor and weapons to unarmed strikes and unarmored defense. Given that those have very specific mechanical meanings in the game.
But as I said, it's your game! If it makes people happy, go for it. I think the pushback was because you described incredulity that anyone would think of this as anything other than concept fluffing, and that you had called it a "concept tax." If I was a DM, I wouldn't allow that as a simple re-skinning, but that's okay- I'm not your DM.![]()
You're not the first to disagree with me about that, and I doubt you'll be the last. . . .
This seems a good a place as any to ask this...
I just recently started playing lots of games (on roll20) with various DMs. Before this point I had played only with a handful of other people, over a period of several years, and aside from that I've DM'd a campaign for a long time. I have a pretty good grasp of the rules, I think, even though my 5th edition binge just started a few months ago.
I like to know rules. If I want to accomplish a task (or one of my players does), I like to know how the rules say to do it and I'll try to accomplish it using existing rules before I start making up my own stuff. Something I'm starting to notice is other DMs and players don't seem to know (or use) the rules as well as I do. Like, not nearly as well. They'll say something about making a grapple using an unarmed attack, or not being able to use my mount's action to Disengage, then use its full movement, and use my own action to Attack, and I'm a little flabbergasted because I know that's not right, but at the same time I don't want to be that guy who always tries to tell the DM how to run their game.
What's the etiquette here? I don't want to be a "rules lawyer", as it's generally something used in a negative context, but if the DM says something like "you had a random encounter during your long rest, now you don't get the benefit of the long rest", should I be pointing out that the long rest rules specifically say you'd need to be fighting for at minimum 1 hour for our long rest to be interrupted, and a typical encounter is less than a minute? In some situations I imagine DMs are just houseruling things they don't like, but there are also times when I just feel that the DM is genuinely ignorant of the rules (or using the rules for an interaction that were right in a previous edition but are not right in this one).
I suppose part of the problem is that these aren't people I know terribly well, given we're playing over roll20 and I'm "the newbie". But what's the best way to bring these issues up to a DM, as a player? Or should I just be "rolling with the punches", as it were? Maybe other DMs would like to tell me how they'd like players to bring such issues up--because if I were a DM, I would want my players to point out whenever I make a rules-related slip-up. But then there is that negative stigmata of "rules lawyers" which makes me think that others don't feel comfortable being "undermined" as it were by their own players.