Peter BOSCO'S
Adventurer
Do Ettins still have two Reactions? Having two brains seems like a great reason to get two reactions. For everything with one head, just stick with Legendary Actions instead.
No, but hydras still do.Do Ettins still have two Reactions? Having two brains seems like a great reason to get two reactions. For everything with one head, just stick with Legendary Actions instead.
The OP is just asking about adding multiple reactions to some monsters, not PCs. It seems like you were not clear on that, but I could be mistaken.I would stick with one Reaction per Round, but I would decouple AoO from using reaction and have it "Once per Turn". To give melee characters ability to be more sticky vs multiple opponents.
adding things that provoke AoO:
drinking potion/applying weapon oil/posion
casting spell that is not personal/melee touch/cone/line
making a ranged attack
standing up from prone
I'm clear, but I would keep one Reaction as special move or ability, but put AoO on once per Turn counter so melee monsters(and characters) can be more deadly in melee.The OP is just asking about adding multiple reactions to some monsters, not PCs. It seems like you were not clear on that, but I could be mistaken.
we have discussed this design before and I don't recall you mentioning the replacing an extra turn with an immediate action. I generally like that design; however, unless each turn is essentially only one action (no multiattack), then it doesn't make a lot of sense to replace a turn with an immediate action. Not sure what you are tweaking, but that is the direction I would head (make all turns roughly equal to an immediate action)One experiment I have been working on is giving 5E monsters something like Dragonbane's "Ferocity" instead of Legendary actions/reactions. basically, they get 2 or 3 initiative rolls per round, getting their normal full actions on those rounds. BUT, they can forgo their next one to take an immediate reaction. I have not had a chance to playtest it at the table with other people, but have fiddled with it in solo sessions. it has promise, but needs to cook a little more, I think.
OK, so very much like the hydra:I'm clear, but I would keep one Reaction as special move or ability, but put AoO on once per Turn counter so melee monsters(and characters) can be more deadly in melee.
Yeah, since we last talked about it I figured legendary action level reactions might be worth losing an initiative count. Like I said, it is still cooking and I have mostly been fiddling. Now that my most recent Con is done, though, i can actually delve into the design(which I need to shore up before my next con in late April).we have discussed this design before and I don't recall you mentioning the replacing an extra turn with an immediate action. I generally like that design; however, unless each turn is essentially only one action (no multiattack), then it doesn't make a lot of sense to replace a turn with an immediate action. Not sure what you are tweaking, but that is the direction I would head (make all turns roughly equal to an immediate action)
PS - I am looking at something similar. My current thought is:One experiment I have been working on is giving 5E monsters something like Dragonbane's "Ferocity" instead of Legendary actions/reactions. basically, they get 2 or 3 initiative rolls per round, getting their normal full actions on those rounds. BUT, they can forgo their next one to take an immediate reaction. I have not had a chance to playtest it at the table with other people, but have fiddled with it in solo sessions. it has promise, but needs to cook a little more, I think.
Per the 2024 rules, characters can only take one reaction per turn. Is there a supported way around this?
I've homebrewed a monster that basically instantly reacts with a bonus attack any time someone does melee damage to it. I could just, essentially, cover it in spines, but that doesn't really fit the idea for the monster.
It doesn't look like Legendary actions would support this, either.