CleverNickName
Limit Break Dancing (He/They)
For all of its faults, 3.X and Pathfinder both did one thing right, in my opinion...deities. Depending on the type of game you are running and the class of character you choose, a hero's beliefs can be pivotal, minor, or completely ignored. I hope that this carries over into the 5th Edition of the game.
This thread is for discussing how that might be achieved.
[SBLOCK=Disclaimer]Obviously, all of this depends heavily on other game mechanics. Character development could be a carbon-copy of an existing game system, it could be something completely new, or (more likely) a blend of the two...and without knowing those details, we can only play a game of "what-if", and that's fine by me.[/SBLOCK]-----
For religion in general, I would like to see a character's religion as a Skill. Characters who decide to follow this tree would put ranks into that Skill (called "Faith," or some-such), and when they get enough of those ranks they could afford to buy a new talent (or feat, or power, or whatever else they are going to call the rungs on the ladder.) This lets any character become as religious as the player wants.
Then, each deity could then have its own talent tree. The tree for Pelor would have abilities for healing and turning the undead, the tree for Kord would have abilities for strength and defense, and so on. If you put enough ranks into the Faith(Deity) skill, you qualify for new abilities. This would mash the 3.X deities' granted powers and domains together, creating something that could be useful for all classes that want it...not just clerics. A thief who serves Vecna? Yes please. A religiously-unaffiliated fighter who follows his instincts? You got it. Polytheistic clerics who serve a handful of gods? Go for it.
Of course, we don't know anything about how the game is going to work. There might not be talent trees in 5E. There might not even be non-combat skills for that matter. But I'm keeping my fingers crossed.
This thread is for discussing how that might be achieved.
[SBLOCK=Disclaimer]Obviously, all of this depends heavily on other game mechanics. Character development could be a carbon-copy of an existing game system, it could be something completely new, or (more likely) a blend of the two...and without knowing those details, we can only play a game of "what-if", and that's fine by me.[/SBLOCK]-----
For religion in general, I would like to see a character's religion as a Skill. Characters who decide to follow this tree would put ranks into that Skill (called "Faith," or some-such), and when they get enough of those ranks they could afford to buy a new talent (or feat, or power, or whatever else they are going to call the rungs on the ladder.) This lets any character become as religious as the player wants.
Then, each deity could then have its own talent tree. The tree for Pelor would have abilities for healing and turning the undead, the tree for Kord would have abilities for strength and defense, and so on. If you put enough ranks into the Faith(Deity) skill, you qualify for new abilities. This would mash the 3.X deities' granted powers and domains together, creating something that could be useful for all classes that want it...not just clerics. A thief who serves Vecna? Yes please. A religiously-unaffiliated fighter who follows his instincts? You got it. Polytheistic clerics who serve a handful of gods? Go for it.
Of course, we don't know anything about how the game is going to work. There might not be talent trees in 5E. There might not even be non-combat skills for that matter. But I'm keeping my fingers crossed.

Last edited: