BOZ
Creature Cataloguer
Mist Wolf
http://www.enworld.org/forums/showthread.php?t=73265
Wolf, Mist
Medium Magical Beast
Hit Dice: 3d10+6 (22 hp)
Initiative: +2
Speed: 50 ft (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+5
Attack: Bite +6 melee (2d6+2)
Full Attack: Bite +6 melee (2d6+2)
Space/Reach: 5 ft/5 ft
Special Attacks: Trip
Special Qualities: Darkvision 60 ft, detect evil, low-light vision, mist cloud, scent, spell resistance 13
Saves: Fort +6 Ref +5 Will +3
Abilities: Str 14, Dex 15, Con 16, Int 10, Wis 12, Cha 11
Skills: Hide +3, Listen +3, Move Silently +4, Sense Motive +4, Spot +3, Survival +1*
Feats: Blind-Fight, Track (B), Weapon Focus (bite)
Environment: Any cold and temperate land (except desert)
Organization: Solitary or pack (2-20)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful good
Advancement: 4-6 HD (Medium), 7-9 HD (Large)
Level Adjustment: +4 (cohort)
This wolf is slightly taller than the average wolf, and has gray fur with white at the tips and on the hackles. It is slim yet muscular, and its teeth are sharp and deadly. It has black eyes, but absent is the red tinge often seen in wild wolves.
The mist wolf is a wilderness protector with some magical ability. A mist wolf appears identical to its non-magical cousin, often leading mankind to distrust them. A mist wolf is completely benevolent, but this does not often allay the innate fear and hatred instilled by legends of wolves and monsters like them.
A mist wolf is an merciless enemy of evil, and will go to great lengths to protect good humanoids and defend goodness and law wherever it may be. A mist wolf will only attack humanoids that have been acting in an overtly evil manner. A mist wolf feels that its duty is to protect travelers from malicious creatures. The presence of mist wolves in areas infested with evil does not help their reputation, and they are thus often slain by the very people they seek to protect. They inhabit such areas because this is where they can do the most good.
Mist wolves live in a pack society, led by the strongest member of the pack. The leader of the pack (usually, but not necessarily, male) gains and defends this position by a challenge of combat through subdual. A mist wolf is a highly efficient predator, and has few natural enemies. They never over-hunt and area, and carefully select their victims and control hunting.
A mist wolf is 4 feet tall at the shoulder, and weighs about 120 pounds.
Mist wolves have their own language consisting of yips, barks, and growls. A mist wolf can understand Common and other languages, but is unable to speak.
COMBAT
Mist wolves use the same sort of pack tactics of common wolves. They are significantly more intelligent than normal animals, and are not likely to continue a losing battle. Their main mode of defense is their mist cloud, which they use to disengage from dangerous opponents. This mist is opaque to both the mist wolf and its opponent, allowing the wolf to slip away unseen.
Trip (Ex): A mist wolf that hits with its bite attack can attempt to trip the opponent (+6 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the mist wolf.
Detect Evil (Su): Mist wolves continuously detect evil as the spell (caster level 4th).
Mist Cloud (Su): Twice per day, a mist wolf can exhale a cloud of thick mist in a 20-foot-radius spread, 20 feet high. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
The mist cloud lasts five rounds. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
Skills: *Mist wolves have a +4 racial bonus on Survival checks when tracking by scent.
Originally found in Greyhawk Adventures (1988, James M. Ward), and Monstrous Compendium MC5 - Greyhawk Appendix (1990).
http://www.enworld.org/forums/showthread.php?t=73265
Wolf, Mist
Medium Magical Beast
Hit Dice: 3d10+6 (22 hp)
Initiative: +2
Speed: 50 ft (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+5
Attack: Bite +6 melee (2d6+2)
Full Attack: Bite +6 melee (2d6+2)
Space/Reach: 5 ft/5 ft
Special Attacks: Trip
Special Qualities: Darkvision 60 ft, detect evil, low-light vision, mist cloud, scent, spell resistance 13
Saves: Fort +6 Ref +5 Will +3
Abilities: Str 14, Dex 15, Con 16, Int 10, Wis 12, Cha 11
Skills: Hide +3, Listen +3, Move Silently +4, Sense Motive +4, Spot +3, Survival +1*
Feats: Blind-Fight, Track (B), Weapon Focus (bite)
Environment: Any cold and temperate land (except desert)
Organization: Solitary or pack (2-20)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful good
Advancement: 4-6 HD (Medium), 7-9 HD (Large)
Level Adjustment: +4 (cohort)
This wolf is slightly taller than the average wolf, and has gray fur with white at the tips and on the hackles. It is slim yet muscular, and its teeth are sharp and deadly. It has black eyes, but absent is the red tinge often seen in wild wolves.
The mist wolf is a wilderness protector with some magical ability. A mist wolf appears identical to its non-magical cousin, often leading mankind to distrust them. A mist wolf is completely benevolent, but this does not often allay the innate fear and hatred instilled by legends of wolves and monsters like them.
A mist wolf is an merciless enemy of evil, and will go to great lengths to protect good humanoids and defend goodness and law wherever it may be. A mist wolf will only attack humanoids that have been acting in an overtly evil manner. A mist wolf feels that its duty is to protect travelers from malicious creatures. The presence of mist wolves in areas infested with evil does not help their reputation, and they are thus often slain by the very people they seek to protect. They inhabit such areas because this is where they can do the most good.
Mist wolves live in a pack society, led by the strongest member of the pack. The leader of the pack (usually, but not necessarily, male) gains and defends this position by a challenge of combat through subdual. A mist wolf is a highly efficient predator, and has few natural enemies. They never over-hunt and area, and carefully select their victims and control hunting.
A mist wolf is 4 feet tall at the shoulder, and weighs about 120 pounds.
Mist wolves have their own language consisting of yips, barks, and growls. A mist wolf can understand Common and other languages, but is unable to speak.
COMBAT
Mist wolves use the same sort of pack tactics of common wolves. They are significantly more intelligent than normal animals, and are not likely to continue a losing battle. Their main mode of defense is their mist cloud, which they use to disengage from dangerous opponents. This mist is opaque to both the mist wolf and its opponent, allowing the wolf to slip away unseen.
Trip (Ex): A mist wolf that hits with its bite attack can attempt to trip the opponent (+6 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the mist wolf.
Detect Evil (Su): Mist wolves continuously detect evil as the spell (caster level 4th).
Mist Cloud (Su): Twice per day, a mist wolf can exhale a cloud of thick mist in a 20-foot-radius spread, 20 feet high. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
The mist cloud lasts five rounds. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
Skills: *Mist wolves have a +4 racial bonus on Survival checks when tracking by scent.
Originally found in Greyhawk Adventures (1988, James M. Ward), and Monstrous Compendium MC5 - Greyhawk Appendix (1990).
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