Converting True Dragons


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Melatuis

Explorer
Cleon: Did you mean sumthing like this?

Silver Dragon, Very young CR 5
Always LG Medium Dragon (Cold)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +17, Spot +17
Languages Draconic
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AC 19, touch 10, flat-footed 19 (+9 natural)
hp 85 (10 HD)
Immune acid, cold, sleep, paralysis
Fort +9, Ref +7, Will +9
Weakness vulnerability to fire
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Speed 40 ft., fly 150 ft. (poor)
Melee Bite +13 (1d8+2) and 2 Claws +10 (1d6+1) and 2 Wings +10 (1d4+1)
Space 5 ft.; Reach 5 ft.
Base Atk +10; Grp +12
Special Actions breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 4d8, DC 17), alternate form
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Abilities Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
SQ cloudwalking
Feats Alertness, Multiattack, Improved Initiative, Weapon Focus (bite)
Skills Bluff +7, Concentration +8, Diplomacy +8, Disguise +7, Escape Artist +6, Intimidate +8, Jump +7, Knowledge (any 2) +15, Listen +17, Search +15, Sense Motive +8, Spot +17, Use Magic Device +7
Advancement 11-12 HD (Medium)
Level adjustment +4
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Alternate Form (Su) A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.
Breath Weapon (Su) A silver dragon has two types of breath weapon, a cone of cold and a cone of paralyzing gas. Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Cloudwalking (Su) A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.
Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Skills Bluff, Disguise, and Jump are considered class skills for silver dragons.
 
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Cleon

Legend
Cleon: Did you mean sumthing like this?

I was planning on doing something a bit more compact, based on the older 3E adventure statblock format:

Adult Albino Wyrm (Large Dragon (Cold, Earth), Hit Dice: 7d12+28 (73 hp); Init: +4; Speed: 40 ft (8 squares), burrow 10 ft., swim 20 ft.; AC: 24 (-1 size, +15 natural), touch 9, flat-footed 24; Base Attack/Grapple: +7/+17; Attack: Bite +12 melee (3d6+9) or tail-slap +12 melee (1d8+9); Full Attack: Bite +12 melee (3d6+9) and 2 claws +7 melee (1d6+3) and tail-slap +7 melee (1d8+9); Space/Reach: 10 ft/5 ft (10 ft. with bite, 20 ft with tail-slap); Special Attacks: Breath weapon [40 ft. cone, 6d6 cold, Ref DC 17], constrict 1d8+9, improved grab, powerful bite, swallow whole [3d6+9 plus 6 acid, gizzard AC 17, 25 hp]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 17; Saves: Fort +9, Ref +5, Will +7; Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 11, Cha 15; Skills: Appraise +7, Escape Artist +8, Knowledge (dungeoneering) +7, Hide +6, Intimidate +10, Jump +16, Listen +10, Move Silently +10, Spot +10, Use Magic Device +10, Swim +14, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Improved Initiative, Multiattack, Power Attack; CR: 7)

It's on the back burner at the moment though. I've got no idea when - or even if - I'll finish it.
 
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Cleon

Legend
I was planning on doing something a bit more compact, based on the older 3E adventure statblock format:

Adult Albino Wyrm (Large Dragon (Cold, Earth), Hit Dice: 7d12+28 (73 hp); Init: +4; Speed: 40 ft (8 squares), burrow 10 ft., swim 20 ft.; AC: 24 (-1 size, +15 natural), touch 9, flat-footed 24; Base Attack/Grapple: +7/+17; Attack: Bite +12 melee (3d6+9) or tail-slap +12 melee (1d8+9); Full Attack: Bite +12 melee (3d6+9) and 2 claws +7 melee (1d6+3) and tail-slap +7 melee (1d8+9); Space/Reach: 10 ft/5 ft (10 ft. with bite, 20 ft with tail-slap); Special Attacks: Breath weapon [40 ft. cone, 6d6 cold, Ref DC 17], constrict 1d8+9, improved grab, powerful bite, swallow whole [3d6+9 plus 6 acid, gizzard AC 17, 25 hp]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 17; Saves: Fort +9, Ref +5, Will +7; Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 11, Cha 15; Skills: Appraise +7, Escape Artist +8, Knowledge (dungeoneering) +7, Hide +10, Intimidate +10, Jump +16, Listen +10, Move Silently +10, Spot +10, Use Magic Device +10, Swim +14, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Improved Initiative, Multiattack, Power Attack; CR: 7)

It's on the back burner at the moment though. I've got no idea when - or even if - I'll finish it.

Dang it, I just noticed we forgot to add the -4 size penalty to Hide for being Large.

I'd better correct the Albino Wyrm Working Draft.
 




Cleon

Legend
I've started whipping up the "Age Category" versions of the Albino Wyrm, and in the process noticed that the Albino Wyrm Working Draft has a few "ft." without the proper "." full stop.

I've corrected it.

EDIT: So here's the Albino Wyrm with Age categories:
 
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Cleon

Legend
Draconic Age Advancement

Wyrmling Albino Wyrm (Tiny Dragon (Cold, Earth), Hit Dice: 1d12+1 (7 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 17 (+2 size, +5 natural), touch 12, flat-footed 17; Base Attack/Grapple: +1/+1; Attack: Bite +3 melee (1d6) or tail-slap +3 melee (1d4); Full Attack: Bite +3 melee (1d6) and tail-slap -2 melee (1d4); Space/Reach: 2½ ft./0 ft. (5 ft. with tail-slap); Special Attacks: Breath weapon [15 ft. cone, 1d6 cold, Ref DC 11], constrict 1d4+1, improved grab, powerful bite; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness; Saves: Fort +3, Ref +2, Will +2; Abilities: Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 11; Skills: Escape Artist +4, Knowledge (dungeoneering) +1, Hide +10, Intimidate +2, Jump +6, Listen +4, Move Silently +4, Spot +4, Use Magic Device +1, Swim +8; Feats: Blind-Fight (B), Improved Initiative; CR: 1)

Very Young Albino Wyrm (Small Dragon (Cold, Earth), Hit Dice: 2d12+2 (15 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 18 (+1 size, +7 natural), touch 11, flat-footed 18; Base Attack/Grapple: +2/+3; Attack: Bite +4 melee (1d8+1) or tail-slap +4 melee (1d4+1); Full Attack: Bite +4 melee (1d8+1) and tail-slap -1 melee (1d4); Space/Reach: 5 ft./5 ft; Special Attacks: Breath weapon [20 ft. cone, 2d6 cold, Ref DC 12], constrict 1d4+1, improved grab, powerful bite; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness; Saves: Fort +4, Ref +3, Will +3; Abilities: Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 11; Skills: Appraise +1, Escape Artist +4, Knowledge (dungeoneering) +1, Hide +8, Intimidate +2, Jump +7, Listen +5, Move Silently +5, Spot +5, Use Magic Device +1, Swim +9; Feats: Blind-Fight (B), Improved Initiative; CR: 2)

Young Albino Wyrm (Small Dragon (Cold, Earth), Hit Dice: 3d12+6 (25 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 20 (+1 size, +9 natural), touch 11, flat-footed 20; Base Attack/Grapple: +3/+1; Attack: Bite +6 melee (1d8+3) or tail-slap +6 melee (1d4+3); Full Attack: Bite +6 melee (1d8+3) and 2 claws +4 melee (1d3+1) and tail-slap +6 melee (1d4+3); Space/Reach: 5 ft./ 5 ft.; Special Attacks: Breath weapon [20 ft. cone, 3d6 cold, Ref DC 13], constrict 1d4+3, improved grab, powerful bite; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness; Saves: Fort +5, Ref +3, Will +3; Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 11; Skills: Appraise +1, Escape Artist +5, Knowledge (dungeoneering) +1, Hide +8, Intimidate +3, Jump +8, Listen +6, Move Silently +6, Spot +6, Use Magic Device +2, Swim +10, Use Rope +0 (binding foes +2); Feats: Blind-Fight (B), Improved Initiative, Multiattack; CR: 3)

Juvenile Albino Wyrm (Medium Dragon (Cold, Earth), Hit Dice: 4d12+8 (34 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 21 (+11 natural), touch 10, flat-footed 21; Base Attack/Grapple: +4/+7; Attack: Bite +7 melee (2d6+4) or tail-slap +7 melee (1d6+4); Full Attack: Bite +7 melee (2d6+4) and 2 claws +5 melee (1d4+1) and tail-slap +5 melee (1d6+4); Space/Reach: 5 ft./5 ft. (10 ft. with tail-slap); Special Attacks: Breath weapon [30 ft. cone, 4d6 cold, Ref DC 14], constrict 1d6+4, improved grab, powerful bite, swallow whole [2d6+4 plus 4 acid, gizzard AC 15, 15 hp]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness; Saves: Fort +6, Ref +4, Will +5; Abilities: Str 17, Dex 10, Con 15, Int 12, Wis 11, Cha 13; Skills: Appraise +4, Escape Artist +6, Knowledge (dungeoneering) +4, Hide +4, Intimidate +5, Jump +11, Listen +7, Move Silently +7, Spot +7, Use Magic Device +5, Swim +11, Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Improved Initiative, Multiattack; CR: 4)

Young Adult Albino Wyrm (Medium Dragon (Cold, Earth), Hit Dice: 6d12+18 (57 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 23 (+13 natural), touch 10, flat-footed 23; Base Attack/Grapple: +6/+10; Attack: Bite +10 melee (2d6+6) or tail-slap +10 melee (1d6+6); Full Attack: Bite +10 melee (2d6+6) and 2 claws +8 melee (1d4+2) and tail-slap +8 melee (1d6+6); Space/Reach: 5 ft./5 ft. (10 ft. with tail-slap); Special Attacks: Breath weapon [30 ft. cone, 5d6 cold, Ref DC 16], constrict 1d6+6, improved grab, powerful bite, swallow whole [2d6+6 plus 4 acid, gizzard AC 16, 20 hp]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness; Saves: Fort +8, Ref +5, Will +6; Abilities: Str 19, Dex 10, Con 17, Int 12, Wis 11, Cha 13; Skills: Appraise +5, Escape Artist +7, Knowledge (dungeoneering) +6, Hide +6, Intimidate +7, Jump +13, Listen +8, Move Silently +8, Spot +8, Use Magic Device +7, Swim +12, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Improved Initiative, Multiattack, Power Attack; CR: 6)

Adult Albino Wyrm (Large Dragon (Cold, Earth), Hit Dice: 7d12+28 (73 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 24 (-1 size, +15 natural), touch 9, flat-footed 24; Base Attack/Grapple: +7/+17; Attack: Bite +12 melee (3d6+9) or tail-slap +12 melee (1d8+9); Full Attack: Bite +12 melee (3d6+9) and 2 claws +7 melee (1d6+3) and tail-slap +7 melee (1d8+9); Space/Reach: 10 ft./5 ft. (10 ft. with bite, 20 ft. with tail-slap); Special Attacks: Breath weapon [40 ft. cone, 6d6 cold, Ref DC 17], constrict 1d8+9, improved grab, powerful bite, swallow whole [3d6+9 plus 6 acid, gizzard AC 17, 25 hp]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 18; Saves: Fort +9, Ref +5, Will +7; Abilities: Str 23, Dex 10, Con 19, Int 14, Wis 11, Cha 15; Skills: Appraise +7, Escape Artist +8, Knowledge (dungeoneering) +7, Hide +6, Intimidate +10, Jump +16, Listen +10, Move Silently +10, Spot +10, Use Magic Device +10, Swim +14, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Improved Initiative, Multiattack, Power Attack; CR: 7)

Mature Adult Albino Wyrm (Large Dragon (Cold, Earth), Hit Dice: 11d12+55 (126 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 27 (-1 size, +18 natural), touch 9, flat-footed 27; Base Attack/Grapple: +11/+23; Attack: Bite +18 melee (3d6+12/19-20) or tail-slap +18 melee (1d8+12); Full Attack: Bite +18 melee (3d6+12/19-20) and 2 claws +16 melee (1d6+4) and tail-slap +16 melee (1d8+12); Space/Reach: 10 ft./ 5 ft. (10 ft. with bite, 20 ft. with tail-slap); Special Attacks: Breath weapon [40 ft. cone, 7d6 cold, Ref DC 20], constrict 1d8+12, improved grab, powerful bite, swallow whole [3d6+12 plus 6 acid, gizzard AC 19, 25 hp]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 20; Saves: Fort +12, Ref +7, Will +9; Abilities: Str 27, Dex 10, Con 21, Int 14, Wis 11, Cha 15; Skills: Appraise +12, Escape Artist +12, Knowledge (dungeoneering) +12, Hide +8, Intimidate +14, Jump +22, Listen +12, Move Silently +12, Spot +12, Use Magic Device +12, Swim +16, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Improved Critical (bite), Improved Initiative, Multiattack, Power Attack; CR: 9)

Old Albino Wyrm (Huge Dragon (Cold, Earth), Hit Dice: 15d12+75 (172 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 29 (-2 size, +21 natural), touch 8, flat-footed 29; Base Attack/Grapple: +15/+33; Attack: Bite +23 melee (4d6+15/19-20) or tail-slap +23 melee (2d6+15); Full Attack: Bite +23 melee (4d6+15/19-20) and 2 claws +21 melee (1d8+5) and tail-slap +21 melee (2d6+15); Space/Reach: 15 ft./10 ft. (15 ft. with bite, 30 ft. with tail-slap); Special Attacks: Breath weapon [50 ft. cone, 8d6 cold, Ref DC 23], constrict 2d6+15, improved grab, powerful bite, swallow whole [4d6+15 plus 8 acid, gizzard AC 20, 30 hp], tail sweep [30 ft. semicircle, 2d6+15, DC 27]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 22; Saves: Fort +15, Ref +9, Will +12; Abilities: Str 31, Dex 10, Con 23, Int 16, Wis 11, Cha 17; Skills: Appraise +17, Escape Artist +16, Knowledge (dungeoneering) +17, Hide +10, Intimidate +19, Jump +29, Listen +18, Move Silently +18, Spot +18, Use Magic Device +18, Swim +18, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Multiattack, Power Attack; CR: 11)

Very Old Albino Wyrm (Huge Dragon (Cold, Earth), Hit Dice: 20d12+140 (270 hp); Init: +8; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 32 (-2 size, +24 natural), touch 8, flat-footed 32; Base Attack/Grapple: +20/+39; Attack: Bite +29 melee (6d6+16/19-20) or tail-slap +29 melee (2d6+16); Full Attack: Bite +29 melee (6d6+16/19-20) and 2 claws +27 melee (1d8+5) and tail-slap +27 melee (2d6+16); Space/Reach: 15 ft./10 ft. (15 ft. with bite, 30 ft. with tail-slap); Special Attacks: Breath weapon [50 ft. cone, 9d6 cold, Ref DC 27], constrict 2d6+16, improved grab, powerful bite, swallow whole [4d6+16 plus 8 acid, gizzard AC 22, 30 hp], tail sweep [30 ft. semicircle, 2d6+16, DC 31]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 24; Saves: Fort +19, Ref +12, Will +15; Abilities: Str 33, Dex 10, Con 25, Int 16, Wis 11, Cha 17; Skills: Appraise +23, Escape Artist +21, Knowledge (dungeoneering) +23, Hide +15, Intimidate +24, Jump +35, Listen +21, Move Silently +21, Spot +21, Use Magic Device +22, Swim +19, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Cleave, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Improved Sunder, Multiattack, Power Attack; CR: 13)

Ancient Albino Wyrm (Huge Dragon (Cold, Earth), Hit Dice: 25d12+175 (337 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 35 (-2 size, +27 natural), touch 8, flat-footed 35; Base Attack/Grapple: +25/+45; Attack: Bite +35 melee (6d6+18/19-20) or tail-slap +35 melee (3d6+18); Full Attack: Bite +35 melee (6d6+18/19-20) and 2 claws +33 melee (1d8+6) and tail-slap +33 melee (3d6+18); Space/Reach: 15 ft./10 ft. (15 ft. with bite, 30 ft. with tail-slap); Special Attacks: Breath weapon [50 ft. cone, 10d6 cold, Ref DC 29], constrict 3d6+18, improved grab, powerful bite, swallow whole [4d6+18 plus 8 acid, gizzard AC 23, 30 hp], tail sweep [30 ft. semicircle, 3d6+18, DC 34]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., madness, spell resistance 26; Saves: Fort +31, Ref +14, Will +14; Abilities: Str 35, Dex 10, Con 25, Int 18, Wis 11, Cha 19; Skills: Appraise +32, Escape Artist +28, Knowledge (dungeoneering) +28, Hide +20, Intimidate +32, Jump +44, Listen +28, Move Silently +28, Spot +28, Use Magic Device +32, Swim +20, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Cleave, Dire Charge, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (tail-slap), Improved Sunder, Multiattack, Power Attack; CR: 15)

Wyrm Albino Wyrm (Gargantuan Dragon (Cold, Earth), Hit Dice: 30d12+203 (391 hp); Init: +4; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 36 (-4 size, +30 natural), touch 6, flat-footed 36; Base Attack/Grapple: +30/+56; Attack: Bite +40 melee (8d6+21/19-20) or tail-slap +40 melee (4d6+21); Full Attack: Bite +40 melee (8d6+21/19-20) and 2 claws +38 melee (2d6+7) and tail-slap +38 melee (4d6+21); Space/Reach: 20 ft./15 ft. (20 ft. with bite, 40 ft. with tail-slap); Special Attacks: Breath weapon [60 ft. cone, 11d6 cold, Ref DC 33], constrict 4d6+21, improved grab, powerful bite, swallow whole [6d6+21 plus 8 acid, gizzard AC 25, 40 hp] , tail sweep [40 ft. semicircle, 4d6+21, DC 39]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., fast healing 3, madness, spell resistance 28; Saves: Fort +25, Ref +21, Will +21; Abilities: Str 39, Dex 10, Con 27, Int 18, Wis 11, Cha 19; Skills: Appraise +37, Escape Artist +33, Knowledge (dungeoneering) +37, Hide +21, Intimidate +37, Jump +51, Listen +33, Move Silently +33, Spot +33, Use Magic Device +37, Swim +22, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Cleave, Dire Charge, Epic Reflexes, Fast Healing, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (tail-slap), Improved Sunder, Multiattack, Power Attack; CR: 18)

Great Wyrm Albino Wyrm (Gargantuan Dragon (Cold, Earth), Hit Dice: 36d12+288 (558 hp); Init: +8; Speed: 40 ft. (8 squares), burrow 10 ft., swim 20 ft.; AC: 39 (-4 size, +33 natural), touch 6, flat-footed 39; Base Attack/Grapple: +36/+63; Attack: Bite +47 melee (8d6+22/19-20) or tail-slap +47 melee (4d6+22); Full Attack: Bite +47 melee (8d6+22/19-20) and 2 claws +45 melee (3d6+7) and tail-slap +45 melee (4d6+22); Space/Reach: 20 ft./15 ft. (20 ft. with bite, 40 ft. with tail-slap); Special Attacks: Breath weapon [60 ft. cone, 12d6 cold, Ref DC 36], constrict 4d6+22, improved grab, powerful bite, swallow whole [6d6+22 plus 8 acid, gizzard AC 26, 40 hp] , tail sweep [40 ft. semicircle, 4d6+22, DC 43]; Special Qualities: Blindsense 120 ft., darkvision 120 ft., fast healing 3, madness, spell resistance 30; Saves: Fort +29, Ref +24, Will +25; Abilities: Str 41, Dex 10, Con 29, Int 20, Wis 11, Cha 21; Skills: Appraise +44, Escape Artist +39, Knowledge (arcana) +18, Knowledge (dungeoneering) +44, Knowledge (local) +18, Knowledge (nature) +18, Hide +27, Intimidate +44, Jump +58, Listen +39, Move Silently +39, Spot +39, Use Magic Device +44, Swim +23, Survival +2 (+4 underground), Use Rope +0 (+2 binding foes); Feats: Blind-Fight (B), Cleave, Dire Charge, Epic Reflexes, Fast Healing, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Natural Attack (tail-slap), Improved Sunder, Multiattack, Power Attack, Superior Initiative; CR: 20)
 

Cleon

Legend
The Blue entries in the Draconic Advancement indicate the first age of a given size. e.g. the Old Albino Dragon is the youngest Huge dragon, the two Red entries that follow it (Very Old and Ancient), are also Huge, and the next Blue entry (Wyrm) is Gargantuan, the next size larger.

As well as Dragon-Style Age Category Advancement, I also statted up advanced Albino Wyrms using the normal advancement rules. I put most of the stat advancements in Intelligence so their skills would be the same as the "Age Category" version.

However, I didn't give the Standard Advancement version any Epic Feats like I did the the Draconic Advancement version.

Here follows some sample Albino Wyrms using normal size advancement:
 

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