Spelljammer Converting Spelljammer creatures

freyar

Extradimensional Explorer
That'll work. Should we adjust the primary queen's CR, or do we think the flop and additional HD keep her at CR 4? I'm going to say yes --- an un-informed 4th-level party could easily get a fighter pinned by the flop.

Ready for the hive information?
 

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Cleon

Legend
That'll work.

Updating Isopterite Queen Working Draft.

Should we adjust the primary queen's CR, or do we think the flop and additional HD keep her at CR 4? I'm going to say yes --- an un-informed 4th-level party could easily get a fighter pinned by the flop.

You're forgetting that the Primary Queen has advanced in size to Colossal, so will have at least 16 Hit Dice. Following normal advancement rules would make it CR 6 just from the HD, plus possibly another +2 if it gets the size increase bonus.

Maybe we should add a typical primary queen statblock to the entry? It'd be handy for the DMs.

Ready for the hive information?

As indicated above, I think we have a little more to do with the Primary Queen first.
 

freyar

Extradimensional Explorer
She also loses the claw attack and her speed. Of course, she gains the flop. I can see CR +2 if you think Flop is equivalent to being able to move and claw, but I'm not entirely convinced. As you say, it would be pretty easy to stay back and used ranged attacks. In other words, I doubt a party is going to get too many people pinned.
 

Cleon

Legend
She also loses the claw attack and her speed. Of course, she gains the flop. I can see CR +2 if you think Flop is equivalent to being able to move and claw, but I'm not entirely convinced. As you say, it would be pretty easy to stay back and used ranged attacks. In other words, I doubt a party is going to get too many people pinned.

Yes, the immobility certainly ought to drop the CR by at least one or two.

Shall we say CR 5 for the time being?

Let's see... the stat block in question would look something like:

Isopterite Primary Queen (Colossal Monstrous Humanoid; Hit Dice: 16d8+128 (136 hp); Init: –1; Speed: 0 ft.; AC: 15 (–8 size, –1 Dex, +14 natural), touch 1, flat-footed 15; Base Attack/Grapple: +16/+46; Attack: —; Full Attack: —; Space/Reach: 30 ft./ 20 ft.; Special Attacks: Flop [DC 26, then either crush for 2d12+21 damage or Bull Rush with +20 check modifier]; Special Qualities: Darkvision 60 ft., hive mind; Saves: Fort +15, Ref +9, Will +13; Abilities: Str 39, Dex 8, Con 26, Int 4, Wis 13, Cha 11; Skills: Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +6; Feats: Great Fortitude, Iron Will, Open-Minded (×3), Snatch; CR: 5)

I put both its ability advancements in Wisdom, since that seemed appropriate for a "repository of the hive's knowledge" idea we're running with.

You know, there's no point in keeping the Snatch feat, since the Primary Queen doesn't have claw attacks like the basic Queen. Should we change it or leave it in? It'll help keep the CR low if she has a "useless" feat.

Alternatively, we could give her a bite attack that substitutes for the original's claw - presumably she still has a functional mouth. Maybe give it the same damage as her claw attack would do if she had one?

e.g.:

Attack/Full Attack: bite +22 melee (4d6+21);

If we do all of the above, we'd want to tweak the Colossal Queen's combat description. This ought to do:

An isopterite queen of Colossal size is so swollen and cumbersome has a speed of 0 ft. A Colossal queen loses the claw attack of her smaller sisters and gains a bite attack in its place that does the same damage. She also gains a special attack called Flop, described below. A stat block for a typical Colossal Isopterite Queen is appended to the end of this subentry.
 

Cleon

Legend
Shall we say CR 5 for the time being?

Let's see... the stat block in question would look something like:

Isopterite Primary Queen (Colossal Monstrous Humanoid; Hit Dice: 16d8+128 (136 hp); Init: –1; Speed: 0 ft.; AC: 15 (–8 size, –1 Dex, +14 natural), touch 1, flat-footed 15; Base Attack/Grapple: +16/+46; Attack: —; Full Attack: —; Space/Reach: 30 ft./ 20 ft.; Special Attacks: Flop [DC 26, then either crush for 2d12+21 damage or Bull Rush with +20 check modifier]; Special Qualities: Darkvision 60 ft., hive mind; Saves: Fort +15, Ref +9, Will +13; Abilities: Str 39, Dex 8, Con 26, Int 4, Wis 13, Cha 11; Skills: Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +6; Feats: Great Fortitude, Iron Will, Open-Minded (×3), Snatch; CR: 5)

Hmm... does that look like a Challenge Rating 5 to you?

The damage, AC and hit points are pretty close to the CR 6 Baleen Whale. Her Will save's much better but the other saves are close enough to the Baleen Whales. The lack of a speed is worth it being one CR rating lower I guess.

Is the Flop attack enough to put it back up to 6?
 





Cleon

Legend
OK, I think the monster stats look done. Ready for the hive information?

Yup!

I figured out a rough outline for that a while ago while on the train, but I either didn't write it down or forgot were I put my notes…

Hopefully I'll be able to reconstruct it without too much trouble.
 

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