2: Dream Monster
. . . A dream monster dwells in the pit. It reads the minds of the party members and try to lure them within its grasp . . . .
Damage from the dream monster seems to originate from natural occurrences; PCs who come in contact with the dream monster sustain 1d6 HTK of damage from what seems to be falling rock. In such cases, the "falling rock" hits the victim's head or chest area, and each Player whose Character is affected must roll 1d20 to see if his/her Character remains conscious. (This is actually a "save vs. Poison" to determine if the monster's poison puts the Character to sleep. Characters who fail the save remain asleep for one hour.)
If the Players get suspicious and say that their Characters believe that this is an illusion, then the PC with the highest INS should "save against his/her INS." On a successful roll, the illusion fades and the party sees the actual form of the dream monster: a tw-foot-tall gray spider.
Dream Monster
HTK: 3 (1d8)
AC: 10
AT: 1 (touch)
DM: 1d6 (bite) + save vs. Poison
MV: 1"
AL: Neutral
INT: Very
THAC0: 20
Specials: Dream monsters can cast illusions. They also have ESP and can read their intended victims' minds. Damage from them seems to be caused by natural occurrances. Their bite is an anesthetic poison; the victim must save vs. Poison or fall asleep for one hour.
. . . A dream monster dwells in the pit. It reads the minds of the party members and try to lure them within its grasp . . . .
Damage from the dream monster seems to originate from natural occurrences; PCs who come in contact with the dream monster sustain 1d6 HTK of damage from what seems to be falling rock. In such cases, the "falling rock" hits the victim's head or chest area, and each Player whose Character is affected must roll 1d20 to see if his/her Character remains conscious. (This is actually a "save vs. Poison" to determine if the monster's poison puts the Character to sleep. Characters who fail the save remain asleep for one hour.)
If the Players get suspicious and say that their Characters believe that this is an illusion, then the PC with the highest INS should "save against his/her INS." On a successful roll, the illusion fades and the party sees the actual form of the dream monster: a tw-foot-tall gray spider.
Dream Monster
HTK: 3 (1d8)
AC: 10
AT: 1 (touch)
DM: 1d6 (bite) + save vs. Poison
MV: 1"
AL: Neutral
INT: Very
THAC0: 20
Specials: Dream monsters can cast illusions. They also have ESP and can read their intended victims' minds. Damage from them seems to be caused by natural occurrances. Their bite is an anesthetic poison; the victim must save vs. Poison or fall asleep for one hour.