Converting First Edition Monsters

Cleon

Legend
Hek Working Draft

Hek
Small Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 11 (+1 size), touch 11, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)
Full Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Tolerate thirst, water sense
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10
Skills: Handle Animal +6, Ride +6
Feats: Animal Affinity
Environment: Warm deserts
Organization: Solitary, patrol (2-5 on giant striders), band (5-20 plus 1-2 leaders of 4th or 5th level and 3-15 giant striders), tribe (20-40 plus 40-45 noncombatants plus 1-3 leaders of 4th or 5th level, 1 7th level chief and 5-30 giant striders)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +1

This short, stocky humanoid has waxy skin and an unpleasant aroma.

Flavor text.

Most hek encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.

A typical hek stands 4 feet tall and weighs 45 to 50 pounds.

Hek speak an archaic form of Common and their own language.

COMBAT

Tactics.

Tolerate Thirst (Ex): Hek are toughened to the rigors of waste life. They need to drink only one-quarter the amount of water per day that humanoids of their size normally require and have a +4 racial bonus on Constitution checks or Fortitude saves to resist harmful effects from dehydration.

Water Sense (Su): Hek have an innate ability to sense water, allowing them to locate sources of water and spells with the Water descriptor. Doing this requires a DC 15 Survival check. They can detect water sources up to a range of 1 mile and Water spells up to a range of 5 miles. This sense can penetrate barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, 3 feet of wood, or 10 feet of dirt or sand.

Hek As Characters
Hek leaders tend to be fighters or fighter/clerics. A hek cleric has access to two of the following domains: x, x, or x. Most hek spellcasters are adepts.

Hek characters possess the following racial traits.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
  • A hek's base land speed is 20 feet.
  • Automatic Languages: Common, Hek. Bonus Languages: Aquan, Ignan, and Terran.
  • Favored Class: Fighter.
  • Special Qualities: Tolerate thirst, watere sense (see above).
The hek warrior presented here had the following ability scores before racial adjustments: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10.
 

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Shade

Monster Junkie
Updated.

Hek leaders tend to be fighters or fighter/clerics. A hek cleric has access to two of the following domains: x, x, or x. Most hek spellcasters are adepts.
 




Shade

Monster Junkie
Looks good! Updated.

I added flavor text. The underbar for the Epycott Plant needs to be restructured. Right now its a direct copy of the original text.

We also need tactics.
 

freyar

Extradimensional Explorer
Do we need an underbar? The plant doesn't seem to have mechanics, just some flavor.

Tactics: Hek prefer to attack in groups, launching a volley of spears before charging with swords drawn.

?? They're pretty bland.
 

Cleon

Legend
Do we need an underbar? The plant doesn't seem to have mechanics, just some flavor.

Well we could add some mechanics. Maybe a small bonus to Fortitude checks to resist heat and/or Constitution checks to resist thirst?

Tactics: Hek prefer to attack in groups, launching a volley of spears before charging with swords drawn.

?? They're pretty bland.

Yes, they are a bit.

Shouldn't they charge with lances while riding giant striders?
 

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