Casimir Liber
Adventurer
Agree on Window of madness.
Keep mad insight simple so mad insight A.
Keep mad insight simple so mad insight A.
Agree on Window of madness.
Keep mad insight simple so mad insight A.
YesShall we just repurpose that into 5E terms?
Yes
Ok, fair point, let's go with Mad Insight B
Derro Savant from Monster Manual 3 said:Hit: 3d8 + 11 damage, and the target takes a –2 penalty to attack rolls until the end of the savant's next turn.
Old Draft said:Window to Madness B. The chaos savant targets one creature within 60 feet. It cannot target itself. The targeted creature and any other creatures within # feet of them must succeed at a DC 15 Wisdom or DC 15 Charisma saving throw (creature's choice) or take 10 (3d6) psychic damage or become Dancing Mad (see below) until the end of their next turn. In addition, if the target creature fails the save it becomes crazed for 1 minute. Derro are immune to psychic damage caused by Window of Madness and can choose to automatically succeed at any saving throw against its effects.
If the crazed target is a derro, it becomes Dancing Mad until the duration of Window to Madness stops (it can choose to end the effect as a free action). A crazed derro gains the ability to use Strength of Madness as a once-per-Long rest bonus action. If it activated this ability its Window to Madness ends as soon as the Strength of Madness expires.
If the crazed target is not a derro, it must make a DC 15 Wisdom saving throw plus a DC 15 Charisma saving throw at the start of each turn, ending the effect on itself if both succeed. If both saves fail, the target takes 5 (1d10) psychic damage and is Dancing Mad until the start of its next turn. If one save succeeds and the other fails, the target must choose whether to take the damage or be Dancing Mad for that turn.
NEW CONDITION: CRAZED
A crazed creature has disadvantage on any ability check to interact socially with creatures who are not crazed or insane (such as derro). Effects that protect against charms or confusion, such as immunity to the charmed condition, provide the same protection from being crazed.
A crazed creature has disadvantage on any ability check to interact socially with creatures who are not crazed or insane (such as derro). [Effects that protect against charms or confusion, such as immunity to the charmed condition, provide the same protection from being crazed. ?]
Dance of the mad reminded me of this
In two minds but leaning of ditching any immunity as it is raw chaos ...for funsies