5E: Converting Monsters from White Dwarf Magazine for Fifth Edition

Cleon

Legend
the last I think - as a 300ft cone - I agree that a cone seems way the most appropriate

What, do you mean:

Earsplitting Trumpet (Recharge 5-6). The gurgohemoth uses its trunk as a magical trumpet. Each creature within a 300-foot cone and able to hear the trumpet must make a DC 22 Constitution saving throw. On a failed save, a creature takes 13 (2d12) thunder damage and is deafened for 5 (1d10) rounds, and if the creature is size Large or smaller it is also stunned for 1 round. On a successful save, the creature takes half as much damage and isn't deafened or stunned. Gurgohemoths and gurgotches are immune to this attack.​

Or the Combined & Expanded version?
 

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Cleon

Legend
combined and expanded version

Updated the Gurgohemoth.

I tweaked the wording of the Legendary Actions a bit, the older version had.

Tail Trident Lightning (Costs 3 Actions). The gurgohemoth unleashes three intertwined bolts of black lightning from the points of its tail, producing Forked Lightning.
Trumpet of Doom (Costs 3 Actions). The gurgohemoth broadcasts an Earsplitting Trumpet.
 

Cleon

Legend
Okay, that only leaves us with Field of Destruction, which I already have roughed out in my head. The idea is the Gurgohemoth's trampling feet and/or sweeping tusks & trunk do bludgeoning damage to lesser creatures in multiple AoE.

Field of Destruction (Recharge 5-6). The gurgohemoth can move up to 80 feet, attempting to Crush Underfoot (see below) each non-Gargantuan creature on the ground covered by this trampled path. If the gurgohemoth moves more than 40 feet it must travel in a straight line. The trampled path covers the gurgohemoth's starting position and any area its space moves into. The gurgohemoth can freely move across Large or smaller creatures in its path, but Huge creatures can only be moved across if they are prone and count as difficult terrain. Should the path contact a Huge creature that isn't prone, the creature must make a DC 24 Strength saving throw or be knocked prone and moved across. If they succeed the gurgohemoth cannot move across their space. The trampled path cannot move across a Gargantuan creature even if it is prone.
 Alternatively, the gurgohemoth can Sweep (see below) up to three areas with its trunk or tusks. Each use of Sweep costs the 20 feet of trampled path movement. Swept areas can either be 20 ft. by 20 ft. squares; 15 ft. by 30 ft. rectangles; or 10 ft. by 50 ft. lines. Swept areas cannot overlap each other, and every part of a swept area must be within 20 feet of the gurgohemoth's trampled path. If a swept area overlaps the trampled path the gurgohemoth is attempting to Sweep and Crush creatures within it (see below). Swept areas always have a direction (i.e. left-to-right, front-to-back). A swept area is blocked if it contacts a Gargantuan creature or a Huge creature that succeed at a DC 24 Strength saving throw (or a similar obstruction, such as a tower). The blocking creature is exposed to the Sweep (or Sweep and Crush) attack, but the attack cannot affect any creature past the blockage in the direction of the sweep.
Crush Underfoot: Each creature in the trampled path must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Huge creatures take half as much damage if they succeed, Large or smaller creature take no damage if they succeed.
Sweep: Each creature in the swept area much make a DC 24 Dexterity saving throw or take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. With a failed save the target also suffers the following:
 If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 falling damage to other falling damage).
 If the target is Gargantuan size, a trunk or tusk sweeps their legs and slams them into the ground, causing them to fall prone.
Sweep and Crush: Identical to Sweep except damage in the swept and trampled area is 42 (8d6 + 14).​

That seems overly complicated, might be worth trimming it down to either trampling a path in front of it or sweeping a circle around itself.

Also, I'm wondering about changing the name to Juggernaut of Destruction. Does that have a nicer ring to if than Field?
 
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Cleon

Legend
Could argue either way. "Field-" has simpler ring to it, but "Juggernaut-" more accurate in some ways.

Let's use Juggernaut. I'll attempt a clearer version and a simpler version:

Juggernaut of Destruction (Recharge 5-6). The gurgohemoth moves up to 80 feet, trying to crush underfoot (see below) any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this path of destruction. The movement stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and crushed underfoot. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone, although the gurgohemoth may be able to sweep the creature out of its path (see sweep and crush).​
 The gurgohemoth can also sweep up to three areas with its trunk and tusks, each swept area costs 10 feet of movement. The gurgohemoth can sweep across a 20 ft. by 20 ft. square (in any direction) or along the length of a 15 ft. by 30 ft. rectangle or a 10 ft. by 50 ft. line; the sweep always has a direction that determines the order creatures in its area are affected. Swept areas can overlap with each other but this does not increase their effectiveness. Every part of a swept area must be within 20 feet of the gurgohemoth's path of destruction. The gurgohemoth can sweep an area and then stomp over it, affecting creatures in that area with sweep and crush (see below) instead of crush underfoot or sweep. A gurgohemoth cannot sweep through a Gargantuan creature or object, such obstacles are affected by the Sweep (or Sweep and Crush) but block the swept area from extending past them.​
 Creatures in the path of destruction or swept are affected as follows:​
  • Path of Destruction: Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.
  • Sweep: Each creature in the swept area much make a DC 24 Dexterity saving throw or take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. With a failed save the target also suffers the following:
     If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 falling damage to other falling damage).
     If the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone.
  • Sweep and Crush: Identical to Sweep except each creature in the area takes 42 (8d6 + 14) bludgeoning (falling) damage, or half as much on a successful save. the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. There is a 50% chance the Gargantuan creature will fall off to one side of the path of destruction, allowing the gurgohemoth to continue along the path at the cost of 10 feet of movement.
Here's the simpler version, with the complexity of sweeping removed:

Path of Destruction (Recharge 5-6) #2. The gurgohemoth moves up to 80 feet, trying to crush underfoot any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this path of destruction. The gurgohemoth stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and stomped. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone.​
 Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.​

Hmm, that makes me realize there's a better way to work the Juggernaut version:

Juggernaut of Destruction (Recharge 5-6) #2. The gurgohemoth moves up to 80 feet, trying to crush underfoot any creature in its path that is smaller than itself. This attack covers the 20-foot-square space occupied by the gurgohemoth's starting position plus the 20-foot wide zone the gurgohemoth's space enters as it moves along this path of destruction. The gurgohemoth stomps over Large or smaller creatures on the ground without slowing, but prone Huge creature counts as difficult terrain. If the juggernaut path of destruction contacts a non-prone Huge creature, the creature must make a DC 24 Strength saving throw or be knocked prone and stomped. On a success the gurgohemoth cannot enter the Huge creature's space and they take no damage, ending its path of destruction. The path of destruction cannot move over or damage a Gargantuan creature even if it is prone, although the gurgohemoth may be able to sweep the creature out of its path (see below).​
 Each creature in the path of destruction must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Large or smaller creature take no damage if they succeed, Huge creatures take half as much damage if they succeed.​
 The gurgohemoth can also sweep up to three areas with its trunk and tusks, each swept area costs 10 feet of movement. The gurgohemoth can sweep across a 20 ft. by 20 ft. square (in any direction) or along the length of a 15 ft. by 30 ft. rectangle or a 10 ft. by 50 ft. line; the sweep always has a direction that determines the order creatures in its area are affected. Swept areas can overlap with each other but this does not increase their effectiveness. Every part of a swept area must be within 20 feet of the gurgohemoth's path of destruction. A gurgohemoth can sweep an area and then overlap it with its path of destruction, but it cannot sweep into its space or the path behind it. A gurgohemoth cannot sweep through a Gargantuan creature or object, such obstacles are affected by the Sweep but block the swept area from extending past them.​
 Each creature in the swept area much make a DC 24 Dexterity saving throw. If they fail, they take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. Should the swept area overlap with the gurgohemoth's path of destruction, the creature takes the path of destruction's 42 (6d10 + 9) bludgeoning damage instead of the sweep's normal damage even if the creature is Gargantuan, or half as much damage on a successful save. With a failed save the target also suffers the following:​
 If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth tosses its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 or 6d10 + 9 falling damage to other falling damage).​
 If the target is Gargantuan size, the sweep hits their legs and slams the creature into the ground, causing them to fall prone. If the sweep overlaps with the path of destruction, there is a 50% chance the target will fall off to one side of the path, allowing the gurgohemoth to continue along the path at the cost of 10 feet of movement.​

Which do you like the best? Juggetnaut #2 is my favorite but Path #2 is a good follow-up.
 




Casimir Liber

Adventurer
It's tricky - my take is that accuracy comes first, though we try to be as succinct as possible. It isn't obvious to me how it could be trimmed more right now. One grammatical error "but prone Huge creature counts as difficult terrain"

Otherwise, yeah description....bring it on...
 

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