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  1. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    That makes a lot of sense, actually. I was looking at having gravity wells matter too. Like, being within so many hexes of a planet forces a pilot to move one extra hex closer towards it, or some such.
  2. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I could totally see some system with a deck of cards to generate random aliens or combat robots. I'll have to look into this, it sounds fun. That's a lot of ability scores. I will admit str and con have a lot of overlap for me, but if anything I'd want to see fewer moving parts and not more...
  3. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    It is a modifier. Say a cargo has volatility of 3, you roll 3 gain dice (increasing its value by that much) and then roll 3 loss dice (reducing its value by that much). Other factors can alter this. fast transit times might increase gain, a local busted economy might add loss, a favorable...
  4. Capn Charlie

    D&D 5E 5e Low Magic....again

    Here is how I handled this type of setting:
  5. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Okay, so the download here seems to be working for me: https://www.enworld.org/resources/fifth-age-a-hard-er-science-fiction-conversion-for-5e-dnd.1339/ Alternatively I have a google drive here: https://drive.google.com/open?id=0B9weYkvEU386YWY4V3Bza1ZORmc
  6. Capn Charlie

    Esper Genesis: Sci-Fantasy for 5E

    I answered a few of these concerns in my own conversion, but healing and hp is always hard in an rpg, and when the word science becomes involved, even science fiction or science fantasy, it gets harder. At the end of the day, we just have to decide what we want on the slider between game and...
  7. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Oh man, I keep getting questions for space rules, and they are still a sore spot. I did a fair amount of playtesting at my table, and could always make it work well for whatever I did, but honestly, simulating space combat is just so... daunting, especially as harder sci-fi. As such, I...
  8. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Most attacks are indeed dex based, with the notable exceptions of grenades, melee combat, athletics checks, and heavy weapons (with the appropriate feat). Strength has a lot of value for carrying capacity, especially on higher gravity worlds. The first time that 8 str gun-nut has all his gear...
  9. Capn Charlie

    5e 20 Level Divine Class: The Godsman

    Long time no see, I have reworked this class for the most part, and am enjoying where it is at now, and looking forward to some playtest. https://drive.google.com/file/d/1pwuvFxTm6Rfxd2lJd4Dz0Qrv2piW9MtI/view?usp=sharing
  10. Capn Charlie

    Why They Can't Just Stay on the Other Side of the Portal

    You could always have them run into a group of magically powerful parasites infesting humanoid bodies and using their immense magical power to pose as gods, let the players run afoul of these entities and make enemies with them, and spend the rest of their time looking for allies and magic to...
  11. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    This is an issue with... something, to do with the method I use to export the word document as a pdf file. Every time I export it, it returns a document with a different number of pages displaying the background correctly. I have tried, at length, to find a solution and failed. I fear this...
  12. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Good news everyone! I just updated the main rulebook in the downloads section! Updates include: Notes • OGL license added for marginal legal protection • Synthetic Security Model rebalanced • Meet the Tah’loo, an avian species, and the Reptilians, a, well, reptilian species. • Custom Aliens...
  13. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I just started another playtest game where IAM testing a variety of things as I edit 0.9. the biggest things on my to do list are testing the Savage changes that makes them a little more different than Soldier, vehicle rules, and some gritty/survival rules. Starships also get amenities, and...
  14. Capn Charlie

    Fifth Edition Character Sheet: An Android App

    I use this app at my table extensively and have had something like fifteen people buy and upgrade it. Fantastic app. I even produced custom mods for it with the companion app, to support my gritty and sci-fi games.
  15. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Personally, I like feats, as character customization is valuable to me from a design standpoint. That being said, while feats are disabled by default in 5e core, and often enabled, the reverse can be true here. If feats don't jive with your playstyle, just turn them off. Another thing to...
  16. Capn Charlie

    D&D 5E [Homebrew] For an easy realistic economy, what gp conversion rates do you prefer?

    I use this method, and rejiggered all other prices to compensate. A suit of plate is 50 gold crowns, while a suit of mail is only 10. I will often have the party either paid in pounds of silver or occasionally gold coins depending on the amount.
  17. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Saving throws (in fifth age) are few and far between, generally speaking, and most often con or dex. As such if I had spread around saving throws proficiencies, there would be distinct winners and losers. With this in mind, I stripped them from all classes but the Savage (who are proficient...
  18. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    You are very welcome. The app has really streamlined things at the table. Sent from my MT2L03 using EN World mobile app
  19. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Very cool! Sent from my MT2L03 using EN World mobile app
  20. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    In my mind, the synthetic's bonus HP was intended to be representative of their plating and composition, but I have always imagined most synthetic "armors" to be more like body modifications either permanently or semi-permanently applied to their chassis. Your fix works as well, and I can't...
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