Special Conversion Thread: Lycanthropes and their ilk

Cleon

Legend
There's a forest sloth in Monster Manual II, but it seems a bit larger and more powerful than real-world tree sloths. We might need to whip up a real-world tree sloth.

I'd be fine with going with both a forest sloth/tree sloth version, and a weresloth.

The MM2 Forest Sloth is nothing like a real-world sloth.

I think we ought to stat up a Tree Sloth and then do a Were Tree Sloth, plus a Were Ground Sloth based on our Ground Sloth conversion. Perhaps the Lesser Ground Sloth, but I could see us going for the bigger one.
 

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Shade

Monster Junkie
Once per month, on the night of the full moon, Timmy the teenager becomes even more lazy and inactive as he slowly transforms into Timmy the weresloth... :D

Hollywood...take note! :p

The MM2 Forest Sloth is nothing like a real-world sloth.

I think we ought to stat up a Tree Sloth and then do a Were Tree Sloth, plus a Were Ground Sloth based on our Ground Sloth conversion. Perhaps the Lesser Ground Sloth, but I could see us going for the bigger one.

Sounds like a good approach.
 

Cleon

Legend
Sounds like a good approach.

Okay, we'd better start by deciding on a size.

A typical sloth is about 20-24 inches long and weighs 5-12 pounds.

That says Tiny to me.

Half a hit dice or 1 Hit Dice?

Our 4 HD Medium Ground Sloth would downscale to a 1 HD Tiny Animal, and giving it 1 HD would match up to the 2 HD that Dragon Magazine weresloth has, so I lean toward a full HD for it.

We ought to also give it the "Single Actions Only" SQ of a Zombie to represent it being so slow.

Sloths are hard to spot, so I'm thinking a racial bonus to Spot, with an increase when in the treetops (where their long algae-tinted hair helps them blend in).

Oh, and they're good swimmers, so I'd give them a +4 racial bonus to Swim checks.

Poor eyesight but fair hearing and a good sense of smell - put most of the skill ranks in Listen?

Anything else?
 


Mortis

First Post
Sloths are hard to spot, so I'm thinking a racial bonus to Spot, with an increase when in the treetops (where their long algae-tinted hair helps them blend in).
Shouldn't that be to Hide? Unless you want to give them a bonus to spot each other.

Regards
Mortis
 

Cleon

Legend
Shouldn't that be to Hide? Unless you want to give them a bonus to spot each other.

Regards
Mortis

Gah! Should have been Hide, must have failed my Spot check myself.

Since sloths have lousy eyesight, I'm thinking they mostly find one another by smell.

Anyhow, I think we've got enough for a Working Draft...
 


Cleon

Legend
Tree Sloth Working Draft

Tree Sloth
Tiny Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: -2
Speed: 15 ft. (3 squares), climb 20 ft.
Armor Class: 10 (+2 size, -2 Dex), touch 10, flat-footed 10
Base Attack/Grapple: +0/-12
Attack: Claw -7 melee (1d2-4)
Full Attack:
Claw -7 melee (1d2-4)
Space/Reach:
2½ ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
, single actions only
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 3, Dex 7, Con 12, Int 2, Wis 11, Cha 4
Skills:
Climb +8*, Hide +8*, Listen +2, Move Silently +4, Swim +6
Feats: Stealthy
Environment: Warm forests
Organization: Solitary
Challenge Rating:
1/6
Treasure: None
Alignment: Always neutral
Advancement:

Level Adjustment:

An animal the size of a large house cat, covered in long coarse hair. All four limbs are equipped with large, blunt claws that fold back onto its palms. It has a small, round head with a flat face.

Tree sloths are small arboreal herbivores that live in the trees of tropical forests, feeding of new leaves, buds and the occasional insect. There are a half-dozen species of tree sloths, divided into two-toed and three-toed sloths depending on how many toes they have on their front feet (their hind feet always have three toes). All their toes have strong, curved claws adapted for gripping tree branches. The different species of tree sloth are similar enough to use the same stats.

A tree sloth is proverbially slothful, these sluggish creatures rely on camouflage and stealth to avoid their enemies. A sloth's fur is brown or grey-brown in color, but it has hollow hairs that often become colonized with mold and algae which give it a green coloration, which aids its camouflage among the leaves of the trees in which it dwells.

A tree sloth is 18 inches to 2 feet long and weighs about 5 to 12 pounds. Two-toed tree sloths are a bit larger, and can weigh up to 18 pounds.

COMBAT

Tree sloths are inoffensive creatures. They hide from threats or, if that proves ineffective, try to climb to the safety of the thinnest branches of a tree. A tree sloth may scratch at an attacker in a desperate attempt to escape, but their claws are so blunt and slow they make poor weapons. A tree sloth's claw attack
is treated as a secondary attack and adds only half the sloth's Strength bonus to damage.

Single Actions Only (Ex): Tree sloths have poor reflexes and can perform only a single move action or attack action each round. A sloth can move up to its speed and attack in the same round, but only if it attempts a charge.

Skills:
A tree sloth has a +4 racial bonus on Move Silently checks. Tree sloths have a +8 racial bonus on Climb checks and Swim checks. A tree sloth can always choose to take 10 on Climb checks, even if rushed or threatened. Sloths use either their Strength or Dexterity modifier for Climb or Swim checks, whichever is higher.

* A tree sloth's claws are specially shaped to grip branches, its racial bonus to Climb checks increases to +12 when it is in a tree, and it can always take 10 on Climb checks, even when the sloth is unconscious, dying or dead!

* A tree sloth has a +8 racial bonus on Hide checks when among leaves or similar vegetation, due to its long, algae-tinted hair.
 
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