Spelljammer Converting Spelljammer creatures

Cleon

Legend
It's just a guess, but I'd go with CR 42. Its hp are closest to the devastation spider, but I think the attack bonus, AC, and special abilities push it up closer to the scorpion. It could maybe even be CR 43, but I'm not sure I'd go that far.

Well 42 is the ultimate answer, so I'm OK using that...
 

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Arnwyn

First Post
Gossamer - Standard
CLIMATE/TERRAIN: Space
FREQUENCY: Uncommon
ORGANIZATION: Shoal
ACTIVITY CYCLE: Any
DIET: Scavenger
INTELLIGENCE: Non- (0)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 20-200
ARMOR CLASS: 10
MOVEMENT: Fl 12 (D)
HIT DICE: 1 hit point
THACO: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d3
SPECIAL ATTACKS: Poison stinger
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: T (6" diameter)
MORALE: Unreliable (2-4)
XP VALUE: 7

Gossamer - Noble
CLIMATE/TERRAIN: Wildspace/phlogiston
FREQUENCY: Rare
ORGANIZATION: Flotilla
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Animal (2-4)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVEMENT: SR 4
HIT DICE: 58
THACO: 8
NO. OF ATTACKS: 20
DAMAGE/ATTACK: 1d6(x20)
SPECIAL ATTACKS: Poison stinger
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: G (120' to 250' diameter)
MORALE: Champion (15-16)
XP VALUE: 49,000

Gossamers are the spacefaring cousins of the jellyfish. They travel in groups known as shoals. Gossamers usually drift among the rocks of asteroid fields and the junk of space sargassos, though they occasionally venture into open space. They scavenge leftover prey, cleaning areas of organic junk.
Gossamer shoals offer beautiful color displays that communicate their moods. Contented gossamers are awash with waves of cool colors-green, blue and purple punctuated with bright flecks of yellow and orange. When danger threatens, waves of red and amber wash over the shoal from the point of contact. These displays lead some sages to theorize a group-mind among gossamer shoals.

Combat: Like the jellyfish, the standard gossamer grows stinging tentacles. These tentacles secrete a nauseating paralytic poison. A saving throw versus poison offsets the allergic reaction. Gossamers only attack prey smaller than themselves. If the offending object is larger than 1', the shoal immediately changes direction away from the offending critter. The gossamer may accidentally collide with and sting larger creatures, or foolish crewmen may touch a dead gossamer that has landed on a ship deck.

Ecology: Most of the gossamer’s body consists of empty space, and depends on weightlessness to maintain its structural integrity. If introduced to a gravity plane, the gossamer collapses under its own weight and dies. Air also renders the gossamer’s body liquid. Dead gossamers collapse in 1d3 minutes into viscous pools of evil-smelling liquid. The liquid is a solution of the enzymes that cause the gossamers to sting, and remains dangerous until it evaporates (one turn).

Gossamer Noble

Actually a colony of specialized life forms, the gossamer noble is 10d10' in diameter, with enormous sacs that act as sails, allowing it to navigate at spelljamming speeds. Cloudy currents and colorful lightning-like fashes fill its pearly, translucent body.
Hundreds of tentacles trail from the noble’s base. These are long (50-500'). supple hawsers with wicked spikes that inflict 1d2 points each on exposed flesh. The gossamer noble uses 1d20 of these tentacles in battle. Victims must save at -4 vs. paralyzation, and the spikes' digestive enzymes inflict an additional 1d6 points of damage per round. These solitary predators live on spacefaring life forms (including smaller spelljamming ships) and are highly dangerous. They are the prey and natural enemy of gammaroids (q.v.).
 

Arnwyn

First Post
The gossamer was updated to 3e (3.0) here:
http://lost.spelljammer.org/ShatteredFractine/critters/monsters/gossammer.html

Here is a 3.5 version:

Gossamer, Standard
Tiny Vermin (Wildspace)
Hit Dice: 1/4d8 (2hp)
Initiative: +3
Speed: Fly 30 ft. (perfect)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: tentacle stinger +5 (1d2-4)
Full Attack: tentacle stinger +5 (1d2-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Darkvision 120 ft., vermin traits, Wildspace traits
Saves: Fort +1, Ref +5, Will -1
Abilities: Str 2, Dex 16, Con 10, Int -, Wis 4, Cha 4
Skills: Spot +0
Feats: Ability Focus (poison) (B), Lightning Reflexes (B), Weapon Finesse (B)
Environment: Space
Organization: Shoal
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —

Poison (Ex): The tentacles of the gossammer secrete a nauseating paralytic poison (DC 12 or take 1 point of damage and be nauseated for 1 round). Gossamers only attack prey smaller than themselves. If the offending object is larger than one foot lenght/height, the shoal immediately changes direction away from the offending critter. The gossamer may accidentally collide with and sting larger creatures, or foolish crewmen may touch a dead gossamer that has landed on a ship deck.

Wildspace Traits (Ex): Gossamers do not need to breathe air to survive. +4 racial bonus to Spot.
 

Arnwyn

First Post
Here is a potential 3.5 swarm version of the standard gossamer:

Gossamer Swarm
Tiny Vermin (Swarm, Wildspace)
Hit Dice: 14d8 (63 hp)
Initiative: +3
Speed: Fly 30 ft. (perfect)
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +10/—
Attack: Swarm 3d6 plus poison
Full Attack: Swarm 3d6 plus poison
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, poison
Special Qualities: Darkvision 120 ft., half damage from slashing and piercing weapons, vermin traits, Wildspace traits
Saves: Fort +1, Ref +5, Will -1
Abilities: Str 2, Dex 16, Con 10, Int -, Wis 4, Cha 4
Skills: Spot +0
Feats: Ability Focus (poison) (B), Lightning Reflexes (B), Weapon Finesse (B)
Environment: Space
Organization: Shoal
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —

Distraction (Ex) Any living creature that begins its turn with a gossamer swarm in its space must succeed on a DC 17 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex) The tentacles of the gossammer secrete a nauseating paralytic poison (DC 19 or be nauseated for 1d6 rounds).

Wildspace Traits (Ex) Gossamers do not need to breathe air to survive. +4 racial bonus to Spot.
 

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