CubicsRube
Hero
There's been a lot of discussions on ability score increases and ability generation methods, so I set to thinking about one that would enhance the "zero to hero" vibe of D&D and hopefully still be enjoyable to play. I would be interested to see which of you would actually like to play a game using the method below, or something similar with your own personal touches.
The method:
At level 1, PC stats are all 10, with no racial modifiers. They may change one stat to an 8 and another to a 12 if they wish. Then at each level up, the play can add a +1 to two stats of their choice to represent their hero growing through their experiences (these must be different stats). This also applies to normal ASI levels. At ASI levels, the character must instead choose a feat. If they wish to choose a feat that grants a stat boost, that's fine.
Below is a table showing the total of all 6 ability score. It assumes a no racial bonuses with a standard array using non fighter progression, and that under the standard levelling, the character chooses an ASI over a feat at each time.
As you can see by the table, a starting character is much worse off than a character generated under a normal array. They only catch up around 8-10th level (depending on how many ASI vs feats are taken). By 13th level this method eclipses a standard method of ability score improvements - whether this is a problem or not is depending on personal taste and it can easily be capped or reduced at a certain level.
If we look at what this means for a primary ability score and its total bonus progression, we can see that we start a total of +3 vs a +5 bonus at level 1. This gap closes at level 7, and then follows the same path from level 9 onwards. In fact, the main effect of having more overall bonus points would be seen in classes that are MAD, as it will allow them to over time more easily max out several ability scores.
So in final, what do you think the effects would be on the above, and do you think it would work towards enhancing a zero to hero theme of a D&D campaign?
The method:
At level 1, PC stats are all 10, with no racial modifiers. They may change one stat to an 8 and another to a 12 if they wish. Then at each level up, the play can add a +1 to two stats of their choice to represent their hero growing through their experiences (these must be different stats). This also applies to normal ASI levels. At ASI levels, the character must instead choose a feat. If they wish to choose a feat that grants a stat boost, that's fine.
Below is a table showing the total of all 6 ability score. It assumes a no racial bonuses with a standard array using non fighter progression, and that under the standard levelling, the character chooses an ASI over a feat at each time.
Level | Standard array | 2 x +1 / level |
1 | 72 | 60 |
2 | 62 | |
3 | 64 | |
4 | 77 | 66 |
5 | 68 | |
6 | 70 | |
7 | 72 | |
8 | 79 | 74 |
9 | 76 | |
10 | 78 | |
11 | 80 | |
12 | 81 | 82 |
13 | 84 | |
14 | 86 | |
15 | 88 | |
16 | 83 | 90 |
17 | 92 | |
18 | 94 | |
19 | 96 | |
20 | 98 |
As you can see by the table, a starting character is much worse off than a character generated under a normal array. They only catch up around 8-10th level (depending on how many ASI vs feats are taken). By 13th level this method eclipses a standard method of ability score improvements - whether this is a problem or not is depending on personal taste and it can easily be capped or reduced at a certain level.
If we look at what this means for a primary ability score and its total bonus progression, we can see that we start a total of +3 vs a +5 bonus at level 1. This gap closes at level 7, and then follows the same path from level 9 onwards. In fact, the main effect of having more overall bonus points would be seen in classes that are MAD, as it will allow them to over time more easily max out several ability scores.
Level | Proficiency | Std. array max score | Total bonus | 2 x +1 Max score | Total bonus |
1 | 2 | 17 | 5 | 12 | 3 |
2 | 2 | 17 | 5 | 13 | 3 |
3 | 2 | 17 | 5 | 14 | 4 |
4 | 2 | 19 | 6 | 15 | 4 |
5 | 3 | 19 | 7 | 16 | 6 |
6 | 3 | 19 | 7 | 17 | 6 |
7 | 3 | 19 | 7 | 18 | 7 |
8 | 3 | 20 | 8 | 19 | 7 |
9 | 4 | 20 | 9 | 20 | 9 |
10 | 4 | 20 | 9 | 20 | 9 |
11 | 4 | 20 | 9 | 20 | 9 |
12 | 4 | 20 | 9 | 20 | 9 |
13 | 5 | 20 | 10 | 20 | 10 |
14 | 5 | 20 | 10 | 20 | 10 |
15 | 5 | 20 | 10 | 20 | 10 |
16 | 5 | 20 | 10 | 20 | 10 |
17 | 6 | 20 | 11 | 20 | 11 |
18 | 6 | 20 | 11 | 20 | 11 |
19 | 6 | 20 | 11 | 20 | 11 |
20 | 6 | 20 | 11 | 20 | 11 |
So in final, what do you think the effects would be on the above, and do you think it would work towards enhancing a zero to hero theme of a D&D campaign?